- New Feature: roof tiles can be destroyed. Requires GameDir >= r2174.

- Fix: Owner ID of player-requested artillery shells was wrong.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7614 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-10-25 23:46:45 +00:00
parent 9eb023abf2
commit 2e9c6965b0
10 changed files with 578 additions and 28 deletions
+4 -6
View File
@@ -1198,7 +1198,7 @@ INT32 HandleItem( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bLevel, UINT16 usHa
// we are at pSoldier->sGridNo and the action takes place at sGridNo
// we need to find out in which direction we need to look
// sActionGridNo is the gridno we are supposed to sit
ubDirection = GetDirectionToGridNoFromGridNo( sGridNo, pSoldier->sGridNo );
ubDirection = (UINT8)GetDirectionToGridNoFromGridNo( sGridNo, pSoldier->sGridNo );
sActionGridNo = FindAdjacentGridEx( pSoldier, sGridNo, &ubDirection, &sAdjustedGridNo, FALSE, FALSE );
@@ -5164,9 +5164,7 @@ void TacticalFunctionSelectionMessageBoxCallBack( UINT8 ubExitValue )
{
if (gpTempSoldier)
{
INT32 nextGridNoinSight = gpTempSoldier->sGridNo;
nextGridNoinSight = NewGridNo( nextGridNoinSight, DirectionInc( gpTempSoldier->ubDirection ) );
INT32 nextGridNoinSight = NewGridNo( gpTempSoldier->sGridNo, DirectionInc( gpTempSoldier->ubDirection ) );
INT8 level = gpTempSoldier->bTargetLevel;
switch (ubExitValue)
@@ -5175,8 +5173,8 @@ void TacticalFunctionSelectionMessageBoxCallBack( UINT8 ubExitValue )
SectorFillCanteens();
break;
case 2:
// undisguise or take off custom clothes
Strip(gpTempSoldier);
// undisguise or take off custom clothes
Strip(gpTempSoldier);
break;
case 3:
// clean weapons of selected merc