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Use SoldierID
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@@ -558,10 +558,11 @@ void EnterPersonnel( void )
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// Fill in the current team list
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maxCurrentTeamIndex = -1;
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SOLDIERTYPE *pTeamSoldier = MercPtrs[ 0 ];
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for (int idx = gTacticalStatus.Team[ pTeamSoldier->bTeam ].bFirstID;
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for (SoldierID idx = gTacticalStatus.Team[ pTeamSoldier->bTeam ].bFirstID;
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idx <= gTacticalStatus.Team[ pTeamSoldier->bTeam ].bLastID;
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++idx) {
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pTeamSoldier = MercPtrs[ idx ];
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++idx)
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{
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pTeamSoldier = idx;
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// WANNE: Bugfix: Also show the roboter in ther personnel screen. This bug was introduced in revision 2498, when Many Mercenary was included.
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//if ((pTeamSoldier->bActive) &&
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