Use SoldierID

This commit is contained in:
Asdow
2024-11-30 17:18:04 +02:00
parent 5bbbec18bb
commit 2eb16c583c
4 changed files with 57 additions and 73 deletions
+4 -3
View File
@@ -558,10 +558,11 @@ void EnterPersonnel( void )
// Fill in the current team list
maxCurrentTeamIndex = -1;
SOLDIERTYPE *pTeamSoldier = MercPtrs[ 0 ];
for (int idx = gTacticalStatus.Team[ pTeamSoldier->bTeam ].bFirstID;
for (SoldierID idx = gTacticalStatus.Team[ pTeamSoldier->bTeam ].bFirstID;
idx <= gTacticalStatus.Team[ pTeamSoldier->bTeam ].bLastID;
++idx) {
pTeamSoldier = MercPtrs[ idx ];
++idx)
{
pTeamSoldier = idx;
// WANNE: Bugfix: Also show the roboter in ther personnel screen. This bug was introduced in revision 2498, when Many Mercenary was included.
//if ((pTeamSoldier->bActive) &&