wrapped the SOLDIERTYPE member variable name in GetName(). This will allow easier manipulation with pre/suffixes, ranks, titles etc.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5976 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-02 22:00:02 +00:00
parent cd300e83c0
commit 2f1c433c22
24 changed files with 296 additions and 281 deletions
+2 -2
View File
@@ -4045,7 +4045,7 @@ void DisplayLowestStatValuesForCurrentTeam( void )
/*if( iId == -1 )
swprintf( sString, L"%s", pPOWStrings[1] );
else*/
swprintf( sString, L"%s", MercPtrs[ iId ]->name );
swprintf( sString, L"%s", MercPtrs[ iId ]->GetName() );
} else {
// get name
swprintf( sString, L"%s", gMercProfiles[ iDepartedId ].zNickname );
@@ -4219,7 +4219,7 @@ void DisplayHighestStatValuesForCurrentTeam( void )
swprintf( sString, L"%s", pPOWStrings[1] );
}
else*/
swprintf( sString, L"%s", MercPtrs[ iId ]->name );
swprintf( sString, L"%s", MercPtrs[ iId ]->GetName() );
}
else
{