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wrapped the SOLDIERTYPE member variable name in GetName(). This will allow easier manipulation with pre/suffixes, ranks, titles etc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5976 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4045,7 +4045,7 @@ void DisplayLowestStatValuesForCurrentTeam( void )
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/*if( iId == -1 )
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swprintf( sString, L"%s", pPOWStrings[1] );
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else*/
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swprintf( sString, L"%s", MercPtrs[ iId ]->name );
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swprintf( sString, L"%s", MercPtrs[ iId ]->GetName() );
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} else {
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// get name
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swprintf( sString, L"%s", gMercProfiles[ iDepartedId ].zNickname );
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@@ -4219,7 +4219,7 @@ void DisplayHighestStatValuesForCurrentTeam( void )
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swprintf( sString, L"%s", pPOWStrings[1] );
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}
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else*/
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swprintf( sString, L"%s", MercPtrs[ iId ]->name );
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swprintf( sString, L"%s", MercPtrs[ iId ]->GetName() );
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}
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else
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{
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