wrapped the SOLDIERTYPE member variable name in GetName(). This will allow easier manipulation with pre/suffixes, ranks, titles etc.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5976 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-02 22:00:02 +00:00
parent cd300e83c0
commit 2f1c433c22
24 changed files with 296 additions and 281 deletions
+11 -11
View File
@@ -1146,11 +1146,11 @@ void NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( SOLDIERTYPE *pSoldi
{
if( gMercProfiles[ pSoldier->ubProfile ].bSex == MALE )
{
swprintf( sString, pMercHeLeaveString[ 4 ], pSoldier->name, zShortTownIDString );
swprintf( sString, pMercHeLeaveString[ 4 ], pSoldier->GetName(), zShortTownIDString );
}
else
{
swprintf( sString, pMercSheLeaveString[ 4 ], pSoldier->name, zShortTownIDString );
swprintf( sString, pMercSheLeaveString[ 4 ], pSoldier->GetName(), zShortTownIDString );
}
fInSector = TRUE;
}
@@ -1163,11 +1163,11 @@ void NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( SOLDIERTYPE *pSoldi
{
if( gMercProfiles[ pSoldier->ubProfile ].bSex == MALE )
{
swprintf( sString, L"%s %s", pSoldier->name, pMercHeLeaveString[ 3 ] );
swprintf( sString, L"%s %s", pSoldier->GetName(), pMercHeLeaveString[ 3 ] );
}
else
{
swprintf( sString, L"%s %s", pSoldier->name, pMercSheLeaveString[ 3 ] );
swprintf( sString, L"%s %s", pSoldier->GetName(), pMercSheLeaveString[ 3 ] );
}
fInSector = TRUE;
}
@@ -1178,11 +1178,11 @@ void NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( SOLDIERTYPE *pSoldi
if( gMercProfiles[ pSoldier->ubProfile ].bSex == MALE )
{
swprintf( sString, pMercHeLeaveString[ 0 ], pSoldier->name, zShortTownIDString );
swprintf( sString, pMercHeLeaveString[ 0 ], pSoldier->GetName(), zShortTownIDString );
}
else
{
swprintf( sString, pMercSheLeaveString[ 0 ], pSoldier->name, zShortTownIDString );
swprintf( sString, pMercSheLeaveString[ 0 ], pSoldier->GetName(), zShortTownIDString );
}
}
@@ -1193,11 +1193,11 @@ void NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( SOLDIERTYPE *pSoldi
{
if( gMercProfiles[ pSoldier->ubProfile ].bSex == MALE )
{
swprintf( sString, L"%s %s", pSoldier->name, pMercHeLeaveString[ 2 ] );
swprintf( sString, L"%s %s", pSoldier->GetName(), pMercHeLeaveString[ 2 ] );
}
else
{
swprintf( sString, L"%s %s", pSoldier->name, pMercSheLeaveString[ 2 ] );
swprintf( sString, L"%s %s", pSoldier->GetName(), pMercSheLeaveString[ 2 ] );
}
fInSector = TRUE;
}
@@ -1208,11 +1208,11 @@ void NotifyPlayerOfMercDepartureAndPromptEquipmentPlacement( SOLDIERTYPE *pSoldi
if( gMercProfiles[ pSoldier->ubProfile ].bSex == MALE )
{
swprintf( sString, pMercHeLeaveString[ 1 ], pSoldier->name, zShortTownIDString );
swprintf( sString, pMercHeLeaveString[ 1 ], pSoldier->GetName(), zShortTownIDString );
}
else
{
swprintf( sString, pMercSheLeaveString[ 1 ], pSoldier->name, zShortTownIDString );
swprintf( sString, pMercSheLeaveString[ 1 ], pSoldier->GetName(), zShortTownIDString );
}
}
}
@@ -1508,7 +1508,7 @@ void HandleNotifyPlayerCanAffordInsurance( SOLDIERTYPE *pSoldier, UINT8 ubLength
InsertCommasForDollarFigure( sStringA );
InsertDollarSignInToString( sStringA );
swprintf( sString, zMarksMapScreenText[ 10 ], pSoldier->name, sStringA, ubLength );
swprintf( sString, zMarksMapScreenText[ 10 ], pSoldier->GetName(), sStringA, ubLength );
//Set the length to the global variable ( so we know how long the contract is in the callback )
gubContractLength = ubLength;