wrapped the SOLDIERTYPE member variable name in GetName(). This will allow easier manipulation with pre/suffixes, ranks, titles etc.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5976 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-02 22:00:02 +00:00
parent cd300e83c0
commit 2f1c433c22
24 changed files with 296 additions and 281 deletions
+2 -2
View File
@@ -117,7 +117,7 @@ void StatChange(SOLDIERTYPE *pSoldier, UINT8 ubStat, UINT16 usNumChances, UINT8
if( pSoldier->bAssignment == ASSIGNMENT_POW )
{
ScreenMsg( FONT_ORANGE, MSG_BETAVERSION, L"ERROR: StatChange: %s improving stats while POW! ubStat %d", pSoldier->name, ubStat );
ScreenMsg( FONT_ORANGE, MSG_BETAVERSION, L"ERROR: StatChange: %s improving stats while POW! ubStat %d", pSoldier->GetName(), ubStat );
return;
}
@@ -715,7 +715,7 @@ void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubSta
CHAR16 wTempString[ 128 ];
// tell player about it
BuildStatChangeString( wTempString, pSoldier->name, fChangeTypeIncrease, sPtsChanged, ubStat );
BuildStatChangeString( wTempString, pSoldier->GetName(), fChangeTypeIncrease, sPtsChanged, ubStat );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, wTempString );
}