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wrapped the SOLDIERTYPE member variable name in GetName(). This will allow easier manipulation with pre/suffixes, ranks, titles etc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5976 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -117,7 +117,7 @@ void StatChange(SOLDIERTYPE *pSoldier, UINT8 ubStat, UINT16 usNumChances, UINT8
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if( pSoldier->bAssignment == ASSIGNMENT_POW )
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{
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ScreenMsg( FONT_ORANGE, MSG_BETAVERSION, L"ERROR: StatChange: %s improving stats while POW! ubStat %d", pSoldier->name, ubStat );
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ScreenMsg( FONT_ORANGE, MSG_BETAVERSION, L"ERROR: StatChange: %s improving stats while POW! ubStat %d", pSoldier->GetName(), ubStat );
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return;
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}
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@@ -715,7 +715,7 @@ void ChangeStat( MERCPROFILESTRUCT *pProfile, SOLDIERTYPE *pSoldier, UINT8 ubSta
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CHAR16 wTempString[ 128 ];
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// tell player about it
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BuildStatChangeString( wTempString, pSoldier->name, fChangeTypeIncrease, sPtsChanged, ubStat );
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BuildStatChangeString( wTempString, pSoldier->GetName(), fChangeTypeIncrease, sPtsChanged, ubStat );
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, wTempString );
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}
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