wrapped the SOLDIERTYPE member variable name in GetName(). This will allow easier manipulation with pre/suffixes, ranks, titles etc.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5976 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-02 22:00:02 +00:00
parent cd300e83c0
commit 2f1c433c22
24 changed files with 296 additions and 281 deletions
+2 -2
View File
@@ -1800,7 +1800,7 @@ void DisplayCommanderMorrisNote( SOLDIERTYPE *pSoldier )
{
gJa25SaveStruct.ubDisplayCommanderMorrisNote = DMN__DISPLAY_PART_1;
swprintf( zString, zNewTacticalMessages[ TCTL_MSG__END_GAME_POPUP_TXT_1 ], pSoldier->name );
swprintf( zString, zNewTacticalMessages[ TCTL_MSG__END_GAME_POPUP_TXT_1 ], pSoldier->GetName() );
}
//if it si the second part of the note to be displayed
@@ -1808,7 +1808,7 @@ void DisplayCommanderMorrisNote( SOLDIERTYPE *pSoldier )
{
gJa25SaveStruct.ubDisplayCommanderMorrisNote = DMN__DISPLAY_PART_2;
swprintf( zString, zNewTacticalMessages[ TCTL_MSG__END_GAME_POPUP_TXT_2 ], pSoldier->name, pSoldier->name );
swprintf( zString, zNewTacticalMessages[ TCTL_MSG__END_GAME_POPUP_TXT_2 ], pSoldier->GetName(), pSoldier->GetName() );
}
//Display it