wrapped the SOLDIERTYPE member variable name in GetName(). This will allow easier manipulation with pre/suffixes, ranks, titles etc.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5976 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-02 22:00:02 +00:00
parent cd300e83c0
commit 2f1c433c22
24 changed files with 296 additions and 281 deletions
+1 -1
View File
@@ -643,7 +643,7 @@ void HandleMoraleEvent( SOLDIERTYPE *pSoldier, INT8 bMoraleEvent, INT16 sMapX, I
}
else
{
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "Handling morale event %d for %S at X=%d, Y=%d, Z=%d", bMoraleEvent, pSoldier->name, sMapX, sMapY, bMapZ ) );
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "Handling morale event %d for %S at X=%d, Y=%d, Z=%d", bMoraleEvent, pSoldier->GetName(), sMapX, sMapY, bMapZ ) );
}