wrapped the SOLDIERTYPE member variable name in GetName(). This will allow easier manipulation with pre/suffixes, ranks, titles etc.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5976 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-02 22:00:02 +00:00
parent cd300e83c0
commit 2f1c433c22
24 changed files with 296 additions and 281 deletions
+2 -2
View File
@@ -2529,7 +2529,7 @@ INT16 RoamingRange(SOLDIERTYPE *pSoldier, INT32 * pusFromGridNo)
case SNIPER: return ( 5 );
default:
#ifdef BETAVERSION
sprintf(tempstr,"%s has invalid orders = %d",pSoldier->name,pSoldier->aiData.bOrders);
sprintf(tempstr,"%s has invalid orders = %d",pSoldier->GetName(),pSoldier->aiData.bOrders);
PopMessage(tempstr);
#endif
return(0);
@@ -2787,7 +2787,7 @@ void AINumMessage(const STR8 str, INT32 num)
void AINameMessage(SOLDIERTYPE * pSoldier,const STR8 str,INT32 num)
{
STR tempstr;
sprintf( tempstr,"%d %s %d",pSoldier->name , str, num);
sprintf( tempstr,"%d %s %d",pSoldier->GetName() , str, num);
DebugAI( tempstr );
}
#endif