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wrapped the SOLDIERTYPE member variable name in GetName(). This will allow easier manipulation with pre/suffixes, ranks, titles etc.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5976 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2529,7 +2529,7 @@ INT16 RoamingRange(SOLDIERTYPE *pSoldier, INT32 * pusFromGridNo)
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case SNIPER: return ( 5 );
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default:
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#ifdef BETAVERSION
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sprintf(tempstr,"%s has invalid orders = %d",pSoldier->name,pSoldier->aiData.bOrders);
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sprintf(tempstr,"%s has invalid orders = %d",pSoldier->GetName(),pSoldier->aiData.bOrders);
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PopMessage(tempstr);
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#endif
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return(0);
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@@ -2787,7 +2787,7 @@ void AINumMessage(const STR8 str, INT32 num)
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void AINameMessage(SOLDIERTYPE * pSoldier,const STR8 str,INT32 num)
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{
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STR tempstr;
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sprintf( tempstr,"%d %s %d",pSoldier->name , str, num);
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sprintf( tempstr,"%d %s %d",pSoldier->GetName() , str, num);
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DebugAI( tempstr );
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}
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#endif
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