wrapped the SOLDIERTYPE member variable name in GetName(). This will allow easier manipulation with pre/suffixes, ranks, titles etc.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5976 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-04-02 22:00:02 +00:00
parent cd300e83c0
commit 2f1c433c22
24 changed files with 296 additions and 281 deletions
+4 -4
View File
@@ -206,7 +206,7 @@ void CalcBestShot(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestShot, BOOLEAN shootUns
continue; // next opponent
#ifdef DEBUGATTACKS
DebugAI( String( "%s sees %s at gridno %d\n",pSoldier->name,ExtMen[pOpponent->ubID].name,pOpponent->sGridNo ) );
DebugAI( String( "%s sees %s at gridno %d\n",pSoldier->GetName(),ExtMen[pOpponent->ubID].GetName(),pOpponent->sGridNo ) );
#endif
// calculate minimum action points required to shoot at this opponent
@@ -384,7 +384,7 @@ void CalcBestShot(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestShot, BOOLEAN shootUns
// ExtMen[pOpponent->ubID].haveStats = TRUE;
//NumMessage("chance to Hit = ",ubChanceToHit);
//sprintf(tempstr,"Vs. %s, at AimTime %d, ubChanceToHit = %d",ExtMen[pOpponent->ubID].name,ubAimTime,ubChanceToHit);
//sprintf(tempstr,"Vs. %s, at AimTime %d, ubChanceToHit = %d",ExtMen[pOpponent->ubID].GetName(),ubAimTime,ubChanceToHit);
//PopMessage(tempstr);
iHitRate = (pSoldier->bActionPoints * ubChanceToHit) / (ubRawAPCost + ubAimTime);
@@ -1537,7 +1537,7 @@ void CalcTentacleAttack(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestStab )
}
#ifdef DEBUGATTACKS
DebugAI( String( "%s can see %s\n",pSoldier->name,ExtMen[pOpponent->ubID].name ) );
DebugAI( String( "%s can see %s\n",pSoldier->GetName(),ExtMen[pOpponent->ubID].GetName() ) );
#endif
// calculate minimum action points required to stab at this opponent
@@ -2262,7 +2262,7 @@ INT8 CanNPCAttack(SOLDIERTYPE *pSoldier)
{
//LocateMember(pSoldier->ubID,SETLOCATOR); // locate to this NPC, don't center
STR16 tempstr;
sprintf(tempstr,"%s can't attack! (not OKToAttack, Reason code = %d)",pSoldier->name,bCanAttack);
sprintf(tempstr,"%s can't attack! (not OKToAttack, Reason code = %d)",pSoldier->GetName(),bCanAttack);
AIPopMessage(tempstr);
}
#endif