Merged revision(s) 7166-7177 from branches/ja2_source_official_2014:

- Flagmasks are unsigned, and should be called and treated as such
- Fix: experience gain from interrogation was too high
- Fix: chance of a prisoner becoming militia was calculated wrong
- default weight maximum for MOVE ITEM assignment increased from 30 to 40 kg
- Fix: snitches report the same event multiple times
- Fix: snitches treat vehicles as persons
- Fix: selection of launchables is inefficient, an does not take into account wether items are depending on day/night cycle
- new key combination: in strategic, pressing [CTRL] + [E] wile both a merc's inventory and the sector inventory are open will fill the merc's inventory with sector items
- trivial code cleanup
- if prisoners are taken in a sector that houses a prison, that prison can also be selected to house them
- Fix: distributing newly taken prisoners in a prison sector no longer redistributes all prisoners, only the new ones
- GetClosestFlaggedSoldierID can also be called without evaluation of sight
- Fix: Covert Ops: throwing/lobbing items or shooting rockets is deemed suspicious behaviour
- Fix: boxing was broken by loading a savegame
- Fix: campaign history rarely recorded kills in autoresolve
- There is no reason why the IDs that boxers are reset to before they are reinitialised would ever need to be altered by a modder. Required script change in stable GameDir r2024.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7178 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-04-30 21:36:18 +00:00
parent 8b494003fd
commit 30060f0595
46 changed files with 759 additions and 711 deletions
+3 -4
View File
@@ -2399,7 +2399,6 @@ CHAR8 *GetSnitchDialogueDataFilename( UINT8 ubCharacterNum, UINT16 usQuoteNum, B
{
static CHAR8 zFileName[164];
static CHAR8 zFileNameExists[164];
UINT8 ubFileNumID;
if ( fWavFile )
{
@@ -2639,9 +2638,9 @@ BOOLEAN SnitchDialogueReplaceMercNicksWithProperData( CHAR16 *pFinishedString, U
BOOLEAN GetSnitchDialogue( UINT8 ubCharacterNum, UINT16 usQuoteNum, UINT32 iDataSize, STR16 zDialogueText, UINT32 *puiSound1ID, UINT32 *puiSound2ID, UINT32 *puiSound3ID, CHAR8 zSoundFiles[][64], UINT8 ubTargetProfile, UINT8 ubSecondaryTargetProfile )
{
STR8 pFilename1;
STR8 pFilename2;
STR8 pFilename3;
CHAR16 zDialogueTextTemp[ QUOTE_MESSAGE_SIZE ];
//STR8 pFilename2;
//STR8 pFilename3;
//CHAR16 zDialogueTextTemp[ QUOTE_MESSAGE_SIZE ];
BOOLEAN fTextAvailable = FALSE;
// first things first - grab the text (if player has SUBTITLE PREFERENCE ON)