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New option NWSS enables New Weapon Sound System.
Increased SOUND_MAX_CHANNELS to 128 for NWSS to work correctly. New tag in AmmoStrings.xml: <NWSSCaliber> New tags in Weapons.xml: <ubNWSSCase>, <ubNWSSLast>, <szNWSSSound> Fixed some warnings. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8780 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -486,6 +486,19 @@ UINT32 PlayJA2StreamingSample( UINT32 usNum, UINT32 usRate, UINT32 ubVolume, UIN
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return(SoundPlayStreamedFile(szSoundEffects[usNum], &spParms));
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}
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UINT32 PlayWeaponSound(STR8 szFileName, UINT32 ubVolume, UINT32 uiPan)
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{
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SOUNDPARMS spParms;
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memset(&spParms, 0xff, sizeof(SOUNDPARMS));
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spParms.uiSpeed = RATE_11025;
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spParms.uiVolume = CalculateSoundEffectsVolume(ubVolume);
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spParms.uiLoop = 1;
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spParms.uiPan = uiPan;
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spParms.uiPriority = GROUP_PLAYER;
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return(SoundPlay((STR)szFileName, &spParms));
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}
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UINT32 PlayJA2SampleFromFile( STR8 szFileName, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan )
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{
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