Little Alien

- Externalized settings for Madlab quest, Mike and Iggy
- Externalized visibility decrease for rain

Madd Mugsy

- Bug fix - "Auto" mode was turning off on Full Auto only weapons when you equipped a second gun
- Fixed - 10 Tons of Guns code now affects EnemyGunChoices and EnemyItemChoices 
- Enemy reinforcements restricted from appearing in Omerta




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@75 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-21 00:07:05 +00:00
parent cc7bae40a3
commit 30710d5228
10 changed files with 68 additions and 22 deletions
+6
View File
@@ -360,6 +360,7 @@ void LoadGameExternalOptions()
//Sight range
gGameExternalOptions.ubStraightSightRange = iniReader.ReadInteger("JA2 Tactical Settings","BaseSightRange",13);
gGameExternalOptions.ubVisDistDecreasePerRainIntensity = iniReader.ReadInteger("JA2 Tactical Settings","VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY",20);
// Maximal search distance for grenades
//gGameExternalOptions.guiMaxTossSearchDist = iniReader.ReadInteger("JA2 Tactical Settings","MaxTossSearchDist",3);
@@ -379,6 +380,11 @@ void LoadGameExternalOptions()
gGameExternalOptions.guiMaxDLInterval = iniReader.ReadInteger("JA2 Thunder Settings","MAX_INTERVAL_BETWEEN_LIGHTNING_AND_THUNDERCLAPS_IN_SECONDS",5);
gGameExternalOptions.guiProlongLightningIfSeenSomeone = iniReader.ReadInteger("JA2 Thunder Settings","PROLOGNE_DELAY_IF_SEEN_SOMEONE_DURING_LIGHTNING_IN_TURNBASED_IN_SECONDS",5);
gGameExternalOptions.guiChanceToDoLightningBetweenTurns = iniReader.ReadInteger("JA2 Thunder Settings","CHANCE_TO_DO_LIGHTNING_BETWEEN_TURNS",35);
//Gameplay settings
gGameExternalOptions.ubGameProgressStartMadlabQuest = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_START_MADLAB_QUEST",35);
gGameExternalOptions.ubGameProgressMikeAvailable = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_MIKE_AVALIABLE",50);
gGameExternalOptions.ubGameProgressIggyAvaliable = iniReader.ReadInteger("JA2 Gameplay Settings","GAME_PROGRESS_IGGY_AVALIABLE",70);
}