Little Alien

- Externalized settings for Madlab quest, Mike and Iggy
- Externalized visibility decrease for rain

Madd Mugsy

- Bug fix - "Auto" mode was turning off on Full Auto only weapons when you equipped a second gun
- Fixed - 10 Tons of Guns code now affects EnemyGunChoices and EnemyItemChoices 
- Enemy reinforcements restricted from appearing in Omerta




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@75 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-21 00:07:05 +00:00
parent cc7bae40a3
commit 30710d5228
10 changed files with 68 additions and 22 deletions
+6
View File
@@ -46,6 +46,9 @@ void GetNumberOfEnemiesInFiveSectors( INT16 sSectorX, INT16 sSectorY, UINT8 *pub
if( !gGameExternalOptions.gfAllowReinforcments )
return;
if ( GetTownIdForSector( sSectorX, sSectorY ) == OMERTA ) //Madd: skip Omerta
return;
GenerateDirectionInfos( sSectorX, sSectorY, &ubDirNumber, pusMoveDir,
( GetTownIdForSector( sSectorX, sSectorY ) != BLANK_SECTOR ? TRUE : FALSE ), TRUE, IS_ONLY_IN_CITIES );
@@ -247,6 +250,9 @@ UINT8 DoReinforcementAsPendingEnemy( INT16 sMapX, INT16 sMapY )
if( !gGameExternalOptions.gfAllowReinforcments )
return 255;
if ( GetTownIdForSector( sMapX, sMapY ) == OMERTA ) //Madd: skip Omerta
return 255;
pThisSector = &SectorInfo[ SECTOR( sMapX, sMapY ) ];
GenerateDirectionInfos( sMapX, sMapY, &ubDirNumber, pusMoveDir,