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Little Alien
- Externalized settings for Madlab quest, Mike and Iggy - Externalized visibility decrease for rain Madd Mugsy - Bug fix - "Auto" mode was turning off on Full Auto only weapons when you equipped a second gun - Fixed - 10 Tons of Guns code now affects EnemyGunChoices and EnemyItemChoices - Enemy reinforcements restricted from appearing in Omerta git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@75 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1342,19 +1342,19 @@ void HourlyProgressUpdate(void)
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// CJC: note when progress goes above certain values for the first time
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// at 35% start the Madlab quest
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if ( ubCurrentProgress >= 35 && gStrategicStatus.ubHighestProgress < 35 )
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if ( ubCurrentProgress >= gGameExternalOptions.ubGameProgressStartMadlabQuest && gStrategicStatus.ubHighestProgress < gGameExternalOptions.ubGameProgressStartMadlabQuest )
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{
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HandleScientistAWOLMeanwhileScene();
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}
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// at 50% make Mike available to the strategic AI
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if ( ubCurrentProgress >= 50 && gStrategicStatus.ubHighestProgress < 50 )
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if ( ubCurrentProgress >= gGameExternalOptions.ubGameProgressMikeAvailable && gStrategicStatus.ubHighestProgress < gGameExternalOptions.ubGameProgressMikeAvailable )
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{
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SetFactTrue( FACT_MIKE_AVAILABLE_TO_ARMY );
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}
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// at 70% add Iggy to the world
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if ( ubCurrentProgress >= 70 && gStrategicStatus.ubHighestProgress < 70 )
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if ( ubCurrentProgress >= gGameExternalOptions.ubGameProgressIggyAvaliable && gStrategicStatus.ubHighestProgress < gGameExternalOptions.ubGameProgressIggyAvaliable )
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{
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gMercProfiles[ IGGY ].sSectorX = 5;
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gMercProfiles[ IGGY ].sSectorY = MAP_ROW_C;
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