Little Alien

- Externalized settings for Madlab quest, Mike and Iggy
- Externalized visibility decrease for rain

Madd Mugsy

- Bug fix - "Auto" mode was turning off on Full Auto only weapons when you equipped a second gun
- Fixed - 10 Tons of Guns code now affects EnemyGunChoices and EnemyItemChoices 
- Enemy reinforcements restricted from appearing in Omerta




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@75 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-21 00:07:05 +00:00
parent cc7bae40a3
commit 30710d5228
10 changed files with 68 additions and 22 deletions
+3 -3
View File
@@ -1342,19 +1342,19 @@ void HourlyProgressUpdate(void)
// CJC: note when progress goes above certain values for the first time
// at 35% start the Madlab quest
if ( ubCurrentProgress >= 35 && gStrategicStatus.ubHighestProgress < 35 )
if ( ubCurrentProgress >= gGameExternalOptions.ubGameProgressStartMadlabQuest && gStrategicStatus.ubHighestProgress < gGameExternalOptions.ubGameProgressStartMadlabQuest )
{
HandleScientistAWOLMeanwhileScene();
}
// at 50% make Mike available to the strategic AI
if ( ubCurrentProgress >= 50 && gStrategicStatus.ubHighestProgress < 50 )
if ( ubCurrentProgress >= gGameExternalOptions.ubGameProgressMikeAvailable && gStrategicStatus.ubHighestProgress < gGameExternalOptions.ubGameProgressMikeAvailable )
{
SetFactTrue( FACT_MIKE_AVAILABLE_TO_ARMY );
}
// at 70% add Iggy to the world
if ( ubCurrentProgress >= 70 && gStrategicStatus.ubHighestProgress < 70 )
if ( ubCurrentProgress >= gGameExternalOptions.ubGameProgressIggyAvaliable && gStrategicStatus.ubHighestProgress < gGameExternalOptions.ubGameProgressIggyAvaliable )
{
gMercProfiles[ IGGY ].sSectorX = 5;
gMercProfiles[ IGGY ].sSectorY = MAP_ROW_C;