Little Alien

- Externalized settings for Madlab quest, Mike and Iggy
- Externalized visibility decrease for rain

Madd Mugsy

- Bug fix - "Auto" mode was turning off on Full Auto only weapons when you equipped a second gun
- Fixed - 10 Tons of Guns code now affects EnemyGunChoices and EnemyItemChoices 
- Enemy reinforcements restricted from appearing in Omerta




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@75 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-05-21 00:07:05 +00:00
parent cc7bae40a3
commit 30710d5228
10 changed files with 68 additions and 22 deletions
+1 -1
View File
@@ -9352,7 +9352,7 @@ void ReLoadSoldierAnimationDueToHandItemChange( SOLDIERTYPE *pSoldier, UINT16 us
// Shutoff burst....
// ( we could be on, then change gun that does not have burst )
if ( Weapon[ usNewItem ].ubShotsPerBurst == 0 && !Weapon[usNewItem].NoSemiAuto )
if ( Weapon[ usNewItem ].ubShotsPerBurst == 0 && !Weapon[pSoldier->inv[HANDPOS].usItem ].NoSemiAuto )
{
pSoldier->bDoBurst = FALSE;
pSoldier->bWeaponMode = WM_NORMAL;