mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Little Alien
- Externalized settings for Madlab quest, Mike and Iggy - Externalized visibility decrease for rain Madd Mugsy - Bug fix - "Auto" mode was turning off on Full Auto only weapons when you equipped a second gun - Fixed - 10 Tons of Guns code now affects EnemyGunChoices and EnemyItemChoices - Enemy reinforcements restricted from appearing in Omerta git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@75 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -9352,7 +9352,7 @@ void ReLoadSoldierAnimationDueToHandItemChange( SOLDIERTYPE *pSoldier, UINT16 us
|
||||
|
||||
// Shutoff burst....
|
||||
// ( we could be on, then change gun that does not have burst )
|
||||
if ( Weapon[ usNewItem ].ubShotsPerBurst == 0 && !Weapon[usNewItem].NoSemiAuto )
|
||||
if ( Weapon[ usNewItem ].ubShotsPerBurst == 0 && !Weapon[pSoldier->inv[HANDPOS].usItem ].NoSemiAuto )
|
||||
{
|
||||
pSoldier->bDoBurst = FALSE;
|
||||
pSoldier->bWeaponMode = WM_NORMAL;
|
||||
|
||||
Reference in New Issue
Block a user