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New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+15
-12
@@ -32,8 +32,11 @@
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BOOLEAN fBuildingShowRoofs, fBuildingShowWalls, fBuildingShowRoomInfo;
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UINT16 usCurrentMode;
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UINT8 gubCurrRoomNumber;
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UINT8 gubMaxRoomNumber;
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//DBrot: More Rooms
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//UINT8 gubCurrRoomNumber;
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//UINT8 gubMaxRoomNumber;
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UINT16 gusCurrRoomNumber;
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UINT16 gusMaxRoomNumber;
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BOOLEAN gfEditingDoor;
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//BEGINNNING OF BUILDING INITIALIZATION FUNCTIONS
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@@ -43,7 +46,7 @@ void GameInitEditorBuildingInfo()
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fBuildingShowWalls = TRUE;
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fBuildingShowRoomInfo = FALSE;
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usCurrentMode = BUILDING_PLACE_WALLS;
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gubCurrRoomNumber = gubMaxRoomNumber = 1;
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gusCurrRoomNumber = gusMaxRoomNumber = 1;
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}
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//BEGINNING OF BUILDING UTILITY FUNCTIONS
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@@ -92,7 +95,7 @@ void UpdateBuildingsInfo()
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SetFontForeground( FONT_LTBLUE );
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mprintfEditor( iScreenWidthOffset + 390, 2 * iScreenHeightOffset + 362, iUpdateBuildingsInfoText[4]);
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SetFontForeground( FONT_GRAY2 );
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mprintfEditor( iScreenWidthOffset + 437, 2 * iScreenHeightOffset + 404, iUpdateBuildingsInfoText[5] );
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mprintfEditor( iScreenWidthOffset + 452, 2 * iScreenHeightOffset + 404, iUpdateBuildingsInfoText[5] );
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}
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//Uses a recursive method to elimate adjacent tiles of structure information.
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@@ -112,7 +115,7 @@ void KillBuilding( INT32 iMapIndex )
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fFound |= RemoveAllLandsOfTypeRange( iMapIndex, FIRSTFLOOR, LASTFLOOR );
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EraseBuilding( iMapIndex );
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gubWorldRoomInfo[ iMapIndex ] = 0;
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gusWorldRoomInfo[ iMapIndex ] = 0;
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if( !fFound )
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{
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@@ -736,25 +739,25 @@ void SetupTextInputForBuildings()
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CHAR16 str[4];
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InitTextInputModeWithScheme( DEFAULT_SCHEME );
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AddUserInputField( NULL ); //just so we can use short cut keys while not typing.
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swprintf( str, L"%d", gubMaxRoomNumber );
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AddTextInputField( iScreenWidthOffset + 410, 2 * iScreenHeightOffset + 400, 25, 15, MSYS_PRIORITY_NORMAL, str, 3, INPUTTYPE_NUMERICSTRICT );
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swprintf( str, L"%d", gusMaxRoomNumber );
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AddTextInputField( iScreenWidthOffset + 410, 2 * iScreenHeightOffset + 400, 40, 15, MSYS_PRIORITY_NORMAL, str, 5, INPUTTYPE_NUMERICSTRICT );
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}
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void ExtractAndUpdateBuildingInfo()
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{
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CHAR16 str[4];
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CHAR16 str[5];
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INT32 temp;
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//extract light1 colors
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temp = min( GetNumericStrictValueFromField( 1 ), 255 );
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temp = min( GetNumericStrictValueFromField( 1 ), 65535 );
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if( temp != -1 )
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{
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gubCurrRoomNumber = (UINT8)temp;
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gusCurrRoomNumber = (UINT16)temp;
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}
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else
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{
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gubCurrRoomNumber = 0;
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gusCurrRoomNumber = 0;
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}
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swprintf( str, L"%d", gubCurrRoomNumber );
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swprintf( str, L"%d", gusCurrRoomNumber );
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SetInputFieldStringWith16BitString( 1, str );
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SetActiveField( 0 );
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}
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