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New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -8,8 +8,11 @@
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#include "vobject_blitters.h"
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extern BOOLEAN fBuildingShowRoofs, fBuildingShowWalls, fBuildingShowRoomInfo;
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extern UINT8 gubCurrRoomNumber;
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extern UINT8 gubMaxRoomNumber;
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//DBrot: More Rooms
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//extern UINT8 gubCurrRoomNumber;
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//extern UINT8 gubMaxRoomNumber;
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extern UINT16 gusCurrRoomNumber;
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extern UINT16 gusMaxRoomNumber;
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void SetupTextInputForBuildings();
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void ExtractAndUpdateBuildingInfo();
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