New feature (by DepressivesBrot): Molle Items

- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-02 22:30:15 +00:00
parent 832335d904
commit 3077e27d9f
65 changed files with 766 additions and 294 deletions
+3 -3
View File
@@ -287,12 +287,12 @@ void PasteSingleRoof( INT32 iMapIndex )
PasteSingleWallCommon( iMapIndex );
}
void PasteRoomNumber( INT32 iMapIndex, UINT8 ubRoomNumber )
void PasteRoomNumber( INT32 iMapIndex, UINT16 usRoomNumber )
{
if( gubWorldRoomInfo[ iMapIndex ] != ubRoomNumber )
if( gusWorldRoomInfo[ iMapIndex ] != usRoomNumber )
{
AddToUndoList( iMapIndex );
gubWorldRoomInfo[ iMapIndex ] = ubRoomNumber;
gusWorldRoomInfo[ iMapIndex ] = usRoomNumber;
}
}