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New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6016,10 +6016,12 @@ BOOLEAN CanCharacterMoveInStrategic( SOLDIERTYPE *pSoldier, INT8 *pbErrorNumber
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if ( ( pSoldier->sSectorX == 12 ) && ( pSoldier->sSectorY == MAP_ROW_L ) && ( pSoldier->bSectorZ == 0 ) &&
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( !pSoldier->flags.fBetweenSectors ) && gMercProfiles[ ELDIN ].bMercStatus != MERC_IS_DEAD )
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{
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UINT8 ubRoom, cnt;
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//DBrot: More Rooms
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UINT8 /*ubRoom,*/ cnt;
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UINT16 usRoom;
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SOLDIERTYPE * pSoldier2;
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if ( InARoom( pSoldier->sGridNo, &ubRoom ) && ubRoom >= 22 && ubRoom <= 41 )
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if ( InARoom( pSoldier->sGridNo, &usRoom ) && usRoom >= 22 && usRoom <= 41 )
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{
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cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;
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