New feature (by DepressivesBrot): Molle Items

- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-02 22:30:15 +00:00
parent 832335d904
commit 3077e27d9f
65 changed files with 766 additions and 294 deletions
+4 -2
View File
@@ -6016,10 +6016,12 @@ BOOLEAN CanCharacterMoveInStrategic( SOLDIERTYPE *pSoldier, INT8 *pbErrorNumber
if ( ( pSoldier->sSectorX == 12 ) && ( pSoldier->sSectorY == MAP_ROW_L ) && ( pSoldier->bSectorZ == 0 ) &&
( !pSoldier->flags.fBetweenSectors ) && gMercProfiles[ ELDIN ].bMercStatus != MERC_IS_DEAD )
{
UINT8 ubRoom, cnt;
//DBrot: More Rooms
UINT8 /*ubRoom,*/ cnt;
UINT16 usRoom;
SOLDIERTYPE * pSoldier2;
if ( InARoom( pSoldier->sGridNo, &ubRoom ) && ubRoom >= 22 && ubRoom <= 41 )
if ( InARoom( pSoldier->sGridNo, &usRoom ) && usRoom >= 22 && usRoom <= 41 )
{
cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID;