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New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+16
-8
@@ -39,7 +39,9 @@ extern void RecalculateOppCntsDueToBecomingNeutral( SOLDIERTYPE * pSoldier );
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void ExitBoxing( void )
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{
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UINT8 ubRoom;
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//DBrot: More Rooms
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//UINT8 ubRoom;
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UINT16 usRoom;
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SOLDIERTYPE * pSoldier;
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UINT32 uiLoop;
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UINT8 ubPass;
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@@ -57,7 +59,7 @@ void ExitBoxing( void )
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if ( pSoldier != NULL )
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{
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if ( ( pSoldier->flags.uiStatusFlags & SOLDIER_BOXER ) && InARoom( pSoldier->sGridNo, &ubRoom ) && ubRoom == BOXING_RING )
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if ( ( pSoldier->flags.uiStatusFlags & SOLDIER_BOXER ) && InARoom( pSoldier->sGridNo, &usRoom ) && usRoom == BOXING_RING )
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{
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if ( pSoldier->flags.uiStatusFlags & SOLDIER_PC )
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{
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@@ -182,7 +184,9 @@ UINT8 CountPeopleInBoxingRing( void )
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{
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SOLDIERTYPE * pSoldier;
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UINT32 uiLoop;
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UINT8 ubRoom;
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//DBrot: More Rooms
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//UINT8 ubRoom;
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UINT16 usRoom;
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UINT8 ubTotalInRing = 0;
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for ( uiLoop = 0; uiLoop < guiNumMercSlots; uiLoop++ )
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@@ -191,7 +195,7 @@ UINT8 CountPeopleInBoxingRing( void )
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if ( pSoldier != NULL )
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{
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if ( InARoom( pSoldier->sGridNo, &ubRoom ) && ubRoom == BOXING_RING)
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if ( InARoom( pSoldier->sGridNo, &usRoom ) && usRoom == BOXING_RING)
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{
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ubTotalInRing++;
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}
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@@ -205,7 +209,9 @@ void CountPeopleInBoxingRingAndDoActions( void )
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{
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UINT32 uiLoop;
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UINT8 ubTotalInRing = 0;
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UINT8 ubRoom;
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//DBrot: More Rooms
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//UINT8 ubRoom;
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UINT16 usRoom;
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UINT8 ubPlayersInRing = 0;
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SOLDIERTYPE * pSoldier;
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SOLDIERTYPE * pInRing[2] = { NULL, NULL };
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@@ -217,7 +223,7 @@ void CountPeopleInBoxingRingAndDoActions( void )
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if ( pSoldier != NULL )
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{
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if ( InARoom( pSoldier->sGridNo, &ubRoom ) && ubRoom == BOXING_RING)
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if ( InARoom( pSoldier->sGridNo, &usRoom ) && usRoom == BOXING_RING)
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{
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if ( ubTotalInRing < 2 )
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{
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@@ -488,9 +494,11 @@ BOOLEAN AnotherFightPossible( void )
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void BoxingMovementCheck( SOLDIERTYPE * pSoldier )
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{
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UINT8 ubRoom;
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//DBrot: More Rooms
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//UINT8 ubRoom;
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UINT16 usRoom;
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if ( InARoom( pSoldier->sGridNo, &ubRoom ) && ubRoom == BOXING_RING)
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if ( InARoom( pSoldier->sGridNo, &usRoom ) && usRoom == BOXING_RING)
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{
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// someone moving in/into the ring
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CountPeopleInBoxingRingAndDoActions();
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