New feature (by DepressivesBrot): Molle Items

- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-02 22:30:15 +00:00
parent 832335d904
commit 3077e27d9f
65 changed files with 766 additions and 294 deletions
+4 -2
View File
@@ -4410,7 +4410,9 @@ INT32 AdjustGridNoForItemPlacement( SOLDIERTYPE *pSoldier, INT32 sGridNo )
void StartBombMessageBox( SOLDIERTYPE * pSoldier, INT32 sGridNo )
{
UINT8 ubRoom;
//DBrot: More Rooms
//UINT8 ubRoom;
UINT16 usRoom;
gpTempSoldier = pSoldier;
gsTempGridNo = sGridNo;
@@ -4436,7 +4438,7 @@ void StartBombMessageBox( SOLDIERTYPE * pSoldier, INT32 sGridNo )
// Check what sector we are in....
if ( gWorldSectorX == 3 && gWorldSectorY == MAP_ROW_O && gbWorldSectorZ == 0 )
{
if ( InARoom( pSoldier->sGridNo, &ubRoom ) && ubRoom == 4 )
if ( InARoom( pSoldier->sGridNo, &usRoom ) && usRoom == 4 )
{
pSoldier->DoMercBattleSound( BATTLE_SOUND_OK1 );