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New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4410,7 +4410,9 @@ INT32 AdjustGridNoForItemPlacement( SOLDIERTYPE *pSoldier, INT32 sGridNo )
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void StartBombMessageBox( SOLDIERTYPE * pSoldier, INT32 sGridNo )
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{
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UINT8 ubRoom;
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//DBrot: More Rooms
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//UINT8 ubRoom;
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UINT16 usRoom;
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gpTempSoldier = pSoldier;
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gsTempGridNo = sGridNo;
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@@ -4436,7 +4438,7 @@ void StartBombMessageBox( SOLDIERTYPE * pSoldier, INT32 sGridNo )
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// Check what sector we are in....
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if ( gWorldSectorX == 3 && gWorldSectorY == MAP_ROW_O && gbWorldSectorZ == 0 )
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{
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if ( InARoom( pSoldier->sGridNo, &ubRoom ) && ubRoom == 4 )
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if ( InARoom( pSoldier->sGridNo, &usRoom ) && usRoom == 4 )
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{
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pSoldier->DoMercBattleSound( BATTLE_SOUND_OK1 );
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