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New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -986,7 +986,9 @@ void SetUIMouseCursor( )
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if ( gfUIShowExitExitGrid )
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{
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INT32 usMapPos;
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UINT8 ubRoomNum;
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//DBrot: More Rooms
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//UINT8 ubRoomNum;
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UINT16 usRoomNum;
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gfUIDisplayActionPoints = FALSE;
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ErasePath( TRUE );
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@@ -996,7 +998,7 @@ void SetUIMouseCursor( )
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if ( gusSelectedSoldier != NOBODY && MercPtrs[ gusSelectedSoldier ]->pathing.bLevel == 0 )
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{
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// ATE: Is this place revealed?
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if ( !InARoom( usMapPos, &ubRoomNum ) || ( InARoom( usMapPos, &ubRoomNum ) && gpWorldLevelData[ usMapPos ].uiFlags & MAPELEMENT_REVEALED ) )
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if ( !InARoom( usMapPos, &usRoomNum ) || ( InARoom( usMapPos, &usRoomNum ) && gpWorldLevelData[ usMapPos ].uiFlags & MAPELEMENT_REVEALED ) )
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{
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if ( sOldExitGridNo != usMapPos )
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{
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