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New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -172,8 +172,9 @@ extern void SetSoldierAniSpeed( SOLDIERTYPE *pSoldier );
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extern void HandleExplosionQueue( void );
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extern void UpdateForContOverPortrait( SOLDIERTYPE *pSoldier, BOOLEAN fOn );
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extern void HandleSystemNewAISituation( SOLDIERTYPE *pSoldier, BOOLEAN fResetABC );
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extern BOOLEAN NPCInRoom( UINT8 ubProfileID, UINT8 ubRoomID );
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//DBrot: More Rooms
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//extern BOOLEAN NPCInRoom( UINT8 ubProfileID, UINT8 ubRoomID );
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extern BOOLEAN NPCInRoom( UINT8 ubProfileID, UINT16 usRoomID );
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extern INT8 gbInvalidPlacementSlot[ NUM_INV_SLOTS ];
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