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New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2971,6 +2971,9 @@ INT16 GetAPsToReadyWeapon( SOLDIERTYPE *pSoldier, UINT16 usAnimState )
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//{
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//return( APBPConstants[AP_READY_DUAL] );
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//}
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if ( AM_A_ROBOT( pSoldier ) && gGameExternalOptions.fRobotNoReadytime);
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return 0;
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if ( pSoldier->IsValidSecondHandShot( ) )
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{
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//Madd: return the greater of the two weapons + 1:
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