New feature (by DepressivesBrot): Molle Items

- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-02 22:30:15 +00:00
parent 832335d904
commit 3077e27d9f
65 changed files with 766 additions and 294 deletions
+4 -3
View File
@@ -1122,10 +1122,11 @@ void AddCrowToCorpse( ROTTING_CORPSE *pCorpse )
INT32 sGridNo;
UINT8 ubDirection;
SOLDIERTYPE *pSoldier;
UINT8 ubRoomNum;
//DBrot: More Rooms
//UINT8 ubRoomNum;
UINT16 usRoomNum;
// No crows inside :(
if ( InARoom( pCorpse->def.sGridNo, &ubRoomNum ) )
if ( InARoom( pCorpse->def.sGridNo, &usRoomNum ) )
{
return;
}