New feature (by DepressivesBrot): Molle Items

- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-02 22:30:15 +00:00
parent 832335d904
commit 3077e27d9f
65 changed files with 766 additions and 294 deletions
+2 -2
View File
@@ -1272,7 +1272,7 @@ MERCPROFILESTRUCT& MERCPROFILESTRUCT::operator=(const OLD_MERCPROFILESTRUCT_101&
memcpy( &(this->bBuddy), &(src.bBuddy), 5 * sizeof (UINT8));
memcpy( &(this->bHated), &(src.bHated), 5 * sizeof (UINT8));
memcpy( &(this->ubRoomRangeStart), &(src.ubRoomRangeStart), 2 * sizeof (UINT8));
memcpy( &(this->usRoomRangeStart), &(src.ubRoomRangeStart), 2 * sizeof (UINT8));
memcpy( &(this->bMercTownReputation), &(src.bMercTownReputation), 20 * sizeof (INT8));
memcpy( &(this->usApproachFactor), &(src.usApproachFactor), 4 * sizeof (UINT16));
@@ -1282,7 +1282,7 @@ MERCPROFILESTRUCT& MERCPROFILESTRUCT::operator=(const OLD_MERCPROFILESTRUCT_101&
memcpy( &(this->usStatChangeChances), &(src.usStatChangeChances), 12 * sizeof (UINT16));// used strictly for balancing, never shown!
memcpy( &(this->usStatChangeSuccesses), &(src.usStatChangeSuccesses), 12 * sizeof (UINT16));// used strictly for balancing, never shown!
memcpy( &(this->ubRoomRangeEnd), &(src.ubRoomRangeEnd), 2 * sizeof (UINT8));
memcpy( &(this->usRoomRangeEnd), &(src.ubRoomRangeEnd), 2 * sizeof (UINT8));
memcpy( &(this->bHatedTime), &(src.bHatedTime), 5 * sizeof (INT8));
memcpy( &(this->bHatedCount), &(src.bHatedCount), 5 * sizeof (INT8));