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New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1272,7 +1272,7 @@ MERCPROFILESTRUCT& MERCPROFILESTRUCT::operator=(const OLD_MERCPROFILESTRUCT_101&
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memcpy( &(this->bBuddy), &(src.bBuddy), 5 * sizeof (UINT8));
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memcpy( &(this->bHated), &(src.bHated), 5 * sizeof (UINT8));
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memcpy( &(this->ubRoomRangeStart), &(src.ubRoomRangeStart), 2 * sizeof (UINT8));
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memcpy( &(this->usRoomRangeStart), &(src.ubRoomRangeStart), 2 * sizeof (UINT8));
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memcpy( &(this->bMercTownReputation), &(src.bMercTownReputation), 20 * sizeof (INT8));
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memcpy( &(this->usApproachFactor), &(src.usApproachFactor), 4 * sizeof (UINT16));
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@@ -1282,7 +1282,7 @@ MERCPROFILESTRUCT& MERCPROFILESTRUCT::operator=(const OLD_MERCPROFILESTRUCT_101&
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memcpy( &(this->usStatChangeChances), &(src.usStatChangeChances), 12 * sizeof (UINT16));// used strictly for balancing, never shown!
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memcpy( &(this->usStatChangeSuccesses), &(src.usStatChangeSuccesses), 12 * sizeof (UINT16));// used strictly for balancing, never shown!
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memcpy( &(this->ubRoomRangeEnd), &(src.ubRoomRangeEnd), 2 * sizeof (UINT8));
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memcpy( &(this->usRoomRangeEnd), &(src.ubRoomRangeEnd), 2 * sizeof (UINT8));
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memcpy( &(this->bHatedTime), &(src.bHatedTime), 5 * sizeof (INT8));
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memcpy( &(this->bHatedCount), &(src.bHatedCount), 5 * sizeof (INT8));
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