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New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -661,7 +661,9 @@ BOOLEAN AddPlacementToWorld( SOLDIERINITNODE *curr, GROUP *pGroup = NULL )
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// quest-related overrides
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if ( gWorldSectorX == 5 && gWorldSectorY == MAP_ROW_C )
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{
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UINT8 ubRoom;
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//DBrot: More rooms
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//UINT8 ubRoom;
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UINT16 usRoom;
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// Kinpin guys might be guarding Tony
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if ( tempDetailedPlacement.ubCivilianGroup == KINGPIN_CIV_GROUP && ( gTacticalStatus.fCivGroupHostile[ KINGPIN_CIV_GROUP ] == CIV_GROUP_WILL_BECOME_HOSTILE || ( (gubQuest[ QUEST_KINGPIN_MONEY ] == QUESTINPROGRESS) && (CheckFact( FACT_KINGPIN_CAN_SEND_ASSASSINS, KINGPIN )) ) ) )
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@@ -700,7 +702,7 @@ BOOLEAN AddPlacementToWorld( SOLDIERINITNODE *curr, GROUP *pGroup = NULL )
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// she shouldn't be here!
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return( TRUE );
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}
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else if ( tempDetailedPlacement.ubProfile == NO_PROFILE && InARoom( tempDetailedPlacement.sInsertionGridNo, &ubRoom ) && IN_BROTHEL( ubRoom ) )
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else if ( tempDetailedPlacement.ubProfile == NO_PROFILE && InARoom( tempDetailedPlacement.sInsertionGridNo, &usRoom ) && IN_BROTHEL( usRoom ) )
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{
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// must be a hooker, shouldn't be there
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return( TRUE );
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