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New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2235,12 +2235,14 @@ SOLDIERTYPE * SwapLarrysProfiles( SOLDIERTYPE * pSoldier )
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BOOLEAN DoesNPCOwnBuilding( SOLDIERTYPE *pSoldier, INT32 sGridNo )
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{
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UINT8 ubRoomInfo;
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//DBrot: More Rooms
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//UINT8 ubRoomInfo;
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UINT16 usRoomInfo;
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// Get room info
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ubRoomInfo = gubWorldRoomInfo[ sGridNo ];
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usRoomInfo = gusWorldRoomInfo[ sGridNo ];
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if ( ubRoomInfo == NO_ROOM )
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if ( usRoomInfo == NO_ROOM )
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{
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return( FALSE );
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}
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@@ -2252,14 +2254,14 @@ BOOLEAN DoesNPCOwnBuilding( SOLDIERTYPE *pSoldier, INT32 sGridNo )
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}
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// OK, check both ranges
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if ( ubRoomInfo >= gMercProfiles[ pSoldier->ubProfile ].ubRoomRangeStart[ 0 ] &&
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ubRoomInfo <= gMercProfiles[ pSoldier->ubProfile ].ubRoomRangeEnd[ 0 ] )
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if ( usRoomInfo >= gMercProfiles[ pSoldier->ubProfile ].usRoomRangeStart[ 0 ] &&
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usRoomInfo <= gMercProfiles[ pSoldier->ubProfile ].usRoomRangeEnd[ 0 ] )
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{
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return( TRUE );
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}
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if ( ubRoomInfo >= gMercProfiles[ pSoldier->ubProfile ].ubRoomRangeStart[ 1 ] &&
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ubRoomInfo <= gMercProfiles[ pSoldier->ubProfile ].ubRoomRangeEnd[ 1 ] )
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if ( usRoomInfo >= gMercProfiles[ pSoldier->ubProfile ].usRoomRangeStart[ 1 ] &&
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usRoomInfo <= gMercProfiles[ pSoldier->ubProfile ].usRoomRangeEnd[ 1 ] )
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{
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return( TRUE );
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}
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