New feature (by DepressivesBrot): Molle Items

- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-02 22:30:15 +00:00
parent 832335d904
commit 3077e27d9f
65 changed files with 766 additions and 294 deletions
+9 -7
View File
@@ -2235,12 +2235,14 @@ SOLDIERTYPE * SwapLarrysProfiles( SOLDIERTYPE * pSoldier )
BOOLEAN DoesNPCOwnBuilding( SOLDIERTYPE *pSoldier, INT32 sGridNo )
{
UINT8 ubRoomInfo;
//DBrot: More Rooms
//UINT8 ubRoomInfo;
UINT16 usRoomInfo;
// Get room info
ubRoomInfo = gubWorldRoomInfo[ sGridNo ];
usRoomInfo = gusWorldRoomInfo[ sGridNo ];
if ( ubRoomInfo == NO_ROOM )
if ( usRoomInfo == NO_ROOM )
{
return( FALSE );
}
@@ -2252,14 +2254,14 @@ BOOLEAN DoesNPCOwnBuilding( SOLDIERTYPE *pSoldier, INT32 sGridNo )
}
// OK, check both ranges
if ( ubRoomInfo >= gMercProfiles[ pSoldier->ubProfile ].ubRoomRangeStart[ 0 ] &&
ubRoomInfo <= gMercProfiles[ pSoldier->ubProfile ].ubRoomRangeEnd[ 0 ] )
if ( usRoomInfo >= gMercProfiles[ pSoldier->ubProfile ].usRoomRangeStart[ 0 ] &&
usRoomInfo <= gMercProfiles[ pSoldier->ubProfile ].usRoomRangeEnd[ 0 ] )
{
return( TRUE );
}
if ( ubRoomInfo >= gMercProfiles[ pSoldier->ubProfile ].ubRoomRangeStart[ 1 ] &&
ubRoomInfo <= gMercProfiles[ pSoldier->ubProfile ].ubRoomRangeEnd[ 1 ] )
if ( usRoomInfo >= gMercProfiles[ pSoldier->ubProfile ].usRoomRangeStart[ 1 ] &&
usRoomInfo <= gMercProfiles[ pSoldier->ubProfile ].usRoomRangeEnd[ 1 ] )
{
return( TRUE );
}