New feature (by DepressivesBrot): Molle Items

- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-02 22:30:15 +00:00
parent 832335d904
commit 3077e27d9f
65 changed files with 766 additions and 294 deletions
+6 -5
View File
@@ -746,8 +746,9 @@ INT32 RandDestWithinRange(SOLDIERTYPE *pSoldier)
INT16 sMaxLeft, sMaxRight, sMaxUp, sMaxDown, sXRange, sYRange, sXOffset, sYOffset;
INT16 sOrigX, sOrigY;
INT16 sX, sY;
UINT8 ubRoom = 0, ubTempRoom;
//DBrot: More Rooms
//UINT8 ubRoom = 0, ubTempRoom;
UINT16 usRoom = 0, usTempRoom;
sOrigX = sOrigY = -1;
sMaxLeft = sMaxRight = sMaxUp = sMaxDown = sXRange = sYRange = -1;
@@ -768,9 +769,9 @@ INT32 RandDestWithinRange(SOLDIERTYPE *pSoldier)
if ( pSoldier->aiData.bOrders <= CLOSEPATROL && (pSoldier->bTeam == CIV_TEAM || pSoldier->ubProfile != NO_PROFILE ) )
{
// any other combo uses the default of ubRoom == 0, set above
if ( !InARoom( pSoldier->aiData.sPatrolGrid[0], &ubRoom ) )
if ( !InARoom( pSoldier->aiData.sPatrolGrid[0], &usRoom ) )
{
ubRoom = 0;
usRoom = 0;
}
}
@@ -861,7 +862,7 @@ INT32 RandDestWithinRange(SOLDIERTYPE *pSoldier)
}while(!GridNoOnVisibleWorldTile(sRandDest));
}
if ( ubRoom && InARoom( sRandDest, &ubTempRoom ) && ubTempRoom != ubRoom )
if ( usRoom && InARoom( sRandDest, &usTempRoom ) && usTempRoom != usRoom )
{
// outside of room available for patrol!
sRandDest = NOWHERE;