mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -746,8 +746,9 @@ INT32 RandDestWithinRange(SOLDIERTYPE *pSoldier)
|
||||
INT16 sMaxLeft, sMaxRight, sMaxUp, sMaxDown, sXRange, sYRange, sXOffset, sYOffset;
|
||||
INT16 sOrigX, sOrigY;
|
||||
INT16 sX, sY;
|
||||
UINT8 ubRoom = 0, ubTempRoom;
|
||||
|
||||
//DBrot: More Rooms
|
||||
//UINT8 ubRoom = 0, ubTempRoom;
|
||||
UINT16 usRoom = 0, usTempRoom;
|
||||
sOrigX = sOrigY = -1;
|
||||
sMaxLeft = sMaxRight = sMaxUp = sMaxDown = sXRange = sYRange = -1;
|
||||
|
||||
@@ -768,9 +769,9 @@ INT32 RandDestWithinRange(SOLDIERTYPE *pSoldier)
|
||||
if ( pSoldier->aiData.bOrders <= CLOSEPATROL && (pSoldier->bTeam == CIV_TEAM || pSoldier->ubProfile != NO_PROFILE ) )
|
||||
{
|
||||
// any other combo uses the default of ubRoom == 0, set above
|
||||
if ( !InARoom( pSoldier->aiData.sPatrolGrid[0], &ubRoom ) )
|
||||
if ( !InARoom( pSoldier->aiData.sPatrolGrid[0], &usRoom ) )
|
||||
{
|
||||
ubRoom = 0;
|
||||
usRoom = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -861,7 +862,7 @@ INT32 RandDestWithinRange(SOLDIERTYPE *pSoldier)
|
||||
}while(!GridNoOnVisibleWorldTile(sRandDest));
|
||||
}
|
||||
|
||||
if ( ubRoom && InARoom( sRandDest, &ubTempRoom ) && ubTempRoom != ubRoom )
|
||||
if ( usRoom && InARoom( sRandDest, &usTempRoom ) && usTempRoom != usRoom )
|
||||
{
|
||||
// outside of room available for patrol!
|
||||
sRandDest = NOWHERE;
|
||||
|
||||
Reference in New Issue
Block a user