New feature (by DepressivesBrot): Molle Items

- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-02 22:30:15 +00:00
parent 832335d904
commit 3077e27d9f
65 changed files with 766 additions and 294 deletions
+10 -6
View File
@@ -547,16 +547,18 @@ INT8 DecideActionSchedule( SOLDIERTYPE * pSoldier )
INT8 DecideActionBoxerEnteringRing(SOLDIERTYPE *pSoldier)
{
UINT8 ubRoom;
//DBrot: More Rooms
//UINT8 ubRoom;
UINT16 usRoom;
INT32 sDesiredMercLoc;
UINT8 ubDesiredMercDir;
#ifdef DEBUGDECISIONS
STR16 tempstr;
#endif
// boxer, should move into ring!
if ( InARoom( pSoldier->sGridNo, &ubRoom ))
if ( InARoom( pSoldier->sGridNo, &usRoom ))
{
if (ubRoom == BOXING_RING)
if (usRoom == BOXING_RING)
{
// look towards nearest player
sDesiredMercLoc = ClosestPC( pSoldier, NULL );
@@ -728,13 +730,15 @@ INT8 DecideActionGreen(SOLDIERTYPE *pSoldier)
}
else
{
UINT8 ubRoom;
//DBrot: More Rooms
//UINT8 ubRoom;
UINT16 usRoom;
UINT8 ubLoop;
// boxer... but since in status green, it's time to leave the ring!
if ( InARoom( pSoldier->sGridNo, &ubRoom ))
if ( InARoom( pSoldier->sGridNo, &usRoom ))
{
if (ubRoom == BOXING_RING)
if (usRoom == BOXING_RING)
{
for ( ubLoop = 0; ubLoop < NUM_BOXERS; ubLoop++ )
{