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New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -547,16 +547,18 @@ INT8 DecideActionSchedule( SOLDIERTYPE * pSoldier )
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INT8 DecideActionBoxerEnteringRing(SOLDIERTYPE *pSoldier)
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{
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UINT8 ubRoom;
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//DBrot: More Rooms
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//UINT8 ubRoom;
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UINT16 usRoom;
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INT32 sDesiredMercLoc;
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UINT8 ubDesiredMercDir;
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#ifdef DEBUGDECISIONS
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STR16 tempstr;
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#endif
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// boxer, should move into ring!
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if ( InARoom( pSoldier->sGridNo, &ubRoom ))
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if ( InARoom( pSoldier->sGridNo, &usRoom ))
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{
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if (ubRoom == BOXING_RING)
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if (usRoom == BOXING_RING)
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{
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// look towards nearest player
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sDesiredMercLoc = ClosestPC( pSoldier, NULL );
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@@ -728,13 +730,15 @@ INT8 DecideActionGreen(SOLDIERTYPE *pSoldier)
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}
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else
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{
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UINT8 ubRoom;
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//DBrot: More Rooms
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//UINT8 ubRoom;
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UINT16 usRoom;
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UINT8 ubLoop;
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// boxer... but since in status green, it's time to leave the ring!
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if ( InARoom( pSoldier->sGridNo, &ubRoom ))
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if ( InARoom( pSoldier->sGridNo, &usRoom ))
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{
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if (ubRoom == BOXING_RING)
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if (usRoom == BOXING_RING)
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{
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for ( ubLoop = 0; ubLoop < NUM_BOXERS; ubLoop++ )
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{
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