mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+5
-3
@@ -1152,12 +1152,14 @@ UINT8 NPCConsiderReceivingItemFromMerc( UINT8 ubNPC, UINT8 ubMerc, OBJECTTYPE *
|
||||
{
|
||||
// find Kingpin, if he's in his house, invoke the script to move him to the bar
|
||||
SOLDIERTYPE * pKingpin;
|
||||
UINT8 ubKingpinRoom;
|
||||
//DBrot: More Rooms
|
||||
//UINT8 ubKingpinRoom;
|
||||
UINT16 usKingpinRoom;
|
||||
|
||||
pKingpin = FindSoldierByProfileID( KINGPIN, FALSE );
|
||||
if ( pKingpin && InARoom( pKingpin->sGridNo, &ubKingpinRoom ) )
|
||||
if ( pKingpin && InARoom( pKingpin->sGridNo, &usKingpinRoom ) )
|
||||
{
|
||||
if ( IN_KINGPIN_HOUSE( ubKingpinRoom ) )
|
||||
if ( IN_KINGPIN_HOUSE( usKingpinRoom ) )
|
||||
{
|
||||
// first boxer, bring kingpin over
|
||||
(*ppResultQuoteInfo) = &pNPCQuoteInfoArray[17];
|
||||
|
||||
Reference in New Issue
Block a user