New feature (by DepressivesBrot): Molle Items

- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-02 22:30:15 +00:00
parent 832335d904
commit 3077e27d9f
65 changed files with 766 additions and 294 deletions
+5 -3
View File
@@ -1152,12 +1152,14 @@ UINT8 NPCConsiderReceivingItemFromMerc( UINT8 ubNPC, UINT8 ubMerc, OBJECTTYPE *
{
// find Kingpin, if he's in his house, invoke the script to move him to the bar
SOLDIERTYPE * pKingpin;
UINT8 ubKingpinRoom;
//DBrot: More Rooms
//UINT8 ubKingpinRoom;
UINT16 usKingpinRoom;
pKingpin = FindSoldierByProfileID( KINGPIN, FALSE );
if ( pKingpin && InARoom( pKingpin->sGridNo, &ubKingpinRoom ) )
if ( pKingpin && InARoom( pKingpin->sGridNo, &usKingpinRoom ) )
{
if ( IN_KINGPIN_HOUSE( ubKingpinRoom ) )
if ( IN_KINGPIN_HOUSE( usKingpinRoom ) )
{
// first boxer, bring kingpin over
(*ppResultQuoteInfo) = &pNPCQuoteInfoArray[17];