New feature (by DepressivesBrot): Molle Items

- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-02 22:30:15 +00:00
parent 832335d904
commit 3077e27d9f
65 changed files with 766 additions and 294 deletions
+9 -4
View File
@@ -17,6 +17,7 @@
#include "NPC.h"
#include "Render Fun.h"
#include "Quests.h"
#include "GameSettings.h"
#endif
INT8 RTPlayerDecideAction( SOLDIERTYPE * pSoldier )
@@ -99,9 +100,11 @@ UINT16 RealtimeDelay( SOLDIERTYPE * pSoldier )
if ( pSoldier->ubCivilianGroup == KINGPIN_CIV_GROUP )
{
UINT8 ubRoom;
//DBrot: More Rooms
//UINT8 ubRoom;
UINT16 usRoom;
if ( InARoom( pSoldier->sGridNo, &ubRoom ) && IN_BROTHEL( ubRoom ) )
if ( InARoom( pSoldier->sGridNo, &usRoom ) && IN_BROTHEL( usRoom ) )
{
return( (UINT16) (REALTIME_AI_DELAY / 3) );
}
@@ -256,9 +259,11 @@ void RTHandleAI( SOLDIERTYPE * pSoldier )
pSoldier->aiData.usActionData = (UINT16) REALTIME_AI_DELAY;
if ( pSoldier->ubCivilianGroup == KINGPIN_CIV_GROUP )
{
UINT8 ubRoom;
//DBrot: More Rooms
//UINT8 ubRoom;
UINT16 usRoom;
if ( InARoom( pSoldier->sGridNo, &ubRoom ) && IN_BROTHEL( ubRoom ) )
if ( InARoom( pSoldier->sGridNo, &usRoom ) && IN_BROTHEL( usRoom ) )
{
pSoldier->aiData.usActionData /= 3;
}