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New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -145,8 +145,9 @@ extern BOOLEAN gfExplosionQueueMayHaveChangedSight;
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extern void TogglePressureActionItemsInGridNo( INT32 sGridNo );
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extern BOOLEAN DoesSAMExistHere( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ, INT32 sGridNo );
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extern BOOLEAN HookerInRoom( UINT8 ubRoom );
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//DBrot: More Rooms
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//extern BOOLEAN HookerInRoom( UINT8 ubRoom );
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extern BOOLEAN HookerInRoom( UINT16 usRoom );
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#ifdef JA2UB
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extern void HavePersonAtGridnoStop( UINT32 sGridNo );
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