New feature (by DepressivesBrot): Molle Items

- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-02 22:30:15 +00:00
parent 832335d904
commit 3077e27d9f
65 changed files with 766 additions and 294 deletions
+16 -9
View File
@@ -5,22 +5,29 @@
#include "worlddef.h"
#define NO_ROOM 0
#define MAX_ROOMS 250
//DBrot: More Rooms
//#define MAX_ROOMS 250
#define MAX_ROOMS 65530
extern UINT8 gubWorldRoomHidden[ MAX_ROOMS ];
extern UINT8* gubWorldRoomInfo;
//extern UINT8* gubWorldRoomInfo;
extern UINT16* gusWorldRoomInfo;
BOOLEAN InitRoomDatabase( );
void ShutdownRoomDatabase( );
void SetTileRoomNum( INT32 sGridNo, UINT8 ubRoomNum );
void SetTileRangeRoomNum( SGPRect *pSelectRegion, UINT8 ubRoomNum );
//void SetTileRoomNum( INT32 sGridNo, UINT8 ubRoomNum );
//void SetTileRangeRoomNum( SGPRect *pSelectRegion, UINT8 ubRoomNum );
void RemoveRoomRoof( INT32 sGridNo, UINT8 bRoomNum, SOLDIERTYPE *pSoldier );
BOOLEAN InARoom( INT32 sGridNo, UINT8 *pubRoomNo );
BOOLEAN InAHiddenRoom( INT32 sGridNo, UINT8 *pubRoomNo );
//void RemoveRoomRoof( INT32 sGridNo, UINT8 bRoomNum, SOLDIERTYPE *pSoldier );
//BOOLEAN InARoom( INT32 sGridNo, UINT8 *pubRoomNo );
//BOOLEAN InAHiddenRoom( INT32 sGridNo, UINT8 *pubRoomNo );
void SetTileRoomNum( INT32 sGridNo, UINT16 usRoomNum );
void SetTileRangeRoomNum( SGPRect *pSelectRegion, UINT16 usRoomNum );
void RemoveRoomRoof( INT32 sGridNo, UINT16 usRoomNum, SOLDIERTYPE *pSoldier );
BOOLEAN InARoom( INT32 sGridNo, UINT16 *pusRoomNo );
BOOLEAN InAHiddenRoom( INT32 sGridNo, UINT16 *pusRoomNo );
void SetGridNoRevealedFlag( INT32 sGridNo );