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New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6485,11 +6485,11 @@ void RenderRoomInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPoi
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sY -= gpWorldLevelData[ usTileIndex ].sHeight;
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//sY += gsRenderHeight;
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if ( gubWorldRoomInfo[ usTileIndex ] != NO_ROOM )
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if ( gusWorldRoomInfo[ usTileIndex ] != NO_ROOM )
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{
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SetFont( SMALLCOMPFONT );
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SetFontDestBuffer( FRAME_BUFFER , 0, 0, SCREEN_WIDTH, gsVIEWPORT_END_Y, FALSE );
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switch( gubWorldRoomInfo[ usTileIndex ] % 5 )
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switch( gusWorldRoomInfo[ usTileIndex ] % 5 )
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{
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case 0: SetFontForeground( FONT_GRAY3 ); break;
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case 1: SetFontForeground( FONT_YELLOW ); break;
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@@ -6497,7 +6497,7 @@ void RenderRoomInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPoi
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case 3: SetFontForeground( FONT_LTBLUE ); break;
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case 4: SetFontForeground( FONT_LTGREEN );break;
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}
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mprintf_buffer( pDestBuf, uiDestPitchBYTES, TINYFONT1, sX, sY , L"%d", gubWorldRoomInfo[ usTileIndex ] );
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mprintf_buffer( pDestBuf, uiDestPitchBYTES, TINYFONT1, sX, sY , L"%d", gusWorldRoomInfo[ usTileIndex ] );
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SetFontDestBuffer( FRAME_BUFFER , 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
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}
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}
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