New feature (by DepressivesBrot): Molle Items

- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-02 22:30:15 +00:00
parent 832335d904
commit 3077e27d9f
65 changed files with 766 additions and 294 deletions
+3 -3
View File
@@ -6485,11 +6485,11 @@ void RenderRoomInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPoi
sY -= gpWorldLevelData[ usTileIndex ].sHeight;
//sY += gsRenderHeight;
if ( gubWorldRoomInfo[ usTileIndex ] != NO_ROOM )
if ( gusWorldRoomInfo[ usTileIndex ] != NO_ROOM )
{
SetFont( SMALLCOMPFONT );
SetFontDestBuffer( FRAME_BUFFER , 0, 0, SCREEN_WIDTH, gsVIEWPORT_END_Y, FALSE );
switch( gubWorldRoomInfo[ usTileIndex ] % 5 )
switch( gusWorldRoomInfo[ usTileIndex ] % 5 )
{
case 0: SetFontForeground( FONT_GRAY3 ); break;
case 1: SetFontForeground( FONT_YELLOW ); break;
@@ -6497,7 +6497,7 @@ void RenderRoomInfo( INT16 sStartPointX_M, INT16 sStartPointY_M, INT16 sStartPoi
case 3: SetFontForeground( FONT_LTBLUE ); break;
case 4: SetFontForeground( FONT_LTGREEN );break;
}
mprintf_buffer( pDestBuf, uiDestPitchBYTES, TINYFONT1, sX, sY , L"%d", gubWorldRoomInfo[ usTileIndex ] );
mprintf_buffer( pDestBuf, uiDestPitchBYTES, TINYFONT1, sX, sY , L"%d", gusWorldRoomInfo[ usTileIndex ] );
SetFontDestBuffer( FRAME_BUFFER , 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, FALSE );
}
}