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New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -4960,6 +4960,8 @@ STR16 zSaveLoadText[] =
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#else
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L"试图载入老版本的存档。你要自动更新并载入存档吗?",
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#endif
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"你确认你要将#%d位置的存档覆盖吗?",
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L"你要从#号位置载入存档吗",
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@@ -5122,6 +5124,8 @@ STR16 zOptionsToggleText[] =
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"自动加速敌军回合", // Automatic fast forward through AI turns
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#endif
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // TODO.Translate
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@@ -4959,6 +4959,8 @@ STR16 zSaveLoadText[] =
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#else
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L"Attempting to load an older version save. Automatically update and load the save?",
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#endif
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"Weet je zeker dat je het spel in slot #%d wil overschrijven?",
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L"Wil je het spel laden van slot #",
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@@ -5121,6 +5123,8 @@ STR16 zOptionsToggleText[] =
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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#endif
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // TODO.Translate
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@@ -4958,6 +4958,8 @@ STR16 zSaveLoadText[] =
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#else
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L"Attempting to load an older version save. Automatically update and load the save?",
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#endif
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L"Mark Remaining Hostiles",
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L"Show LBE Content",
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L"Are you sure you want to overwrite the saved game in slot #%d?",
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L"Do you want to load the game from slot #",
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@@ -5125,6 +5127,8 @@ STR16 zOptionsToggleText[] =
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L"Allow Zombies", // Flugente Zombies 1.0
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#endif
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L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv
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L"Mark Remaining Hostiles",
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L"Show LBE Content",
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L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
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L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
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L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
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@@ -5241,6 +5245,8 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, zombies will spawn. Be aware!", // allow zombies
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#endif
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L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.",
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L"When ON, approximate locations of the last enemies in the sector are highlighted.",
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
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L"Force all pending Bobby Ray shipments",
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L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
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@@ -4949,6 +4949,8 @@ STR16 zSaveLoadText[] =
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#else
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L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour?",
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#endif
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"Etes-vous sûr de vouloir écraser la sauvegarde #%d ?",
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L"Voulez-vous charger la sauvegarde #%d ?",
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@@ -5111,6 +5113,8 @@ STR16 zOptionsToggleText[] =
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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#endif
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // Flugente Zombies 1.0
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@@ -4806,6 +4806,8 @@ STR16 zSaveLoadText[] =
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#else
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L"Versuche, älteren Spielstand zu laden. Laden und automatisch aktualisieren?",
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#endif
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"Gespeichertes Spiel in Position #%d wirklich überschreiben?",
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@@ -4969,6 +4971,8 @@ STR16 zOptionsToggleText[] =
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Autom. schnelle Gegner-Züge", // Automatic fast forward through AI turns
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#endif
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"Zombies erlauben", // Flugente Zombies 1.0
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@@ -4946,6 +4946,8 @@ STR16 zSaveLoadText[] =
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#else
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L"Tentativo di caricare una vecchia versione salvata. Aggiornate e caricate automaticamente quella salvata?",
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#endif
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"Siete sicuri di volere sovrascrivere la partita salvata nello slot #%d?",
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L"Volete caricare la partita dallo slot #",
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@@ -5106,6 +5108,8 @@ STR16 zOptionsToggleText[] =
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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#endif
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // Flugente Zombies 1.0
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