New feature (by DepressivesBrot): Molle Items

- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-02 22:30:15 +00:00
parent 832335d904
commit 3077e27d9f
65 changed files with 766 additions and 294 deletions
+4
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@@ -4960,6 +4960,8 @@ STR16 zSaveLoadText[] =
#else
L"试图载入老版本的存档。你要自动更新并载入存档吗?",
#endif
L"Mark Remaining Hostiles", //TODO.Translate
L"Show LBE Content", //TODO.Translate
L"你确认你要将#%d位置的存档覆盖吗?",
L"你要从#号位置载入存档吗",
@@ -5122,6 +5124,8 @@ STR16 zOptionsToggleText[] =
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
L"自动加速敌军回合", // Automatic fast forward through AI turns
#endif
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
#ifdef ENABLE_ZOMBIES
L"Allow Zombies", // TODO.Translate
+4
View File
@@ -4959,6 +4959,8 @@ STR16 zSaveLoadText[] =
#else
L"Attempting to load an older version save. Automatically update and load the save?",
#endif
L"Mark Remaining Hostiles", //TODO.Translate
L"Show LBE Content", //TODO.Translate
L"Weet je zeker dat je het spel in slot #%d wil overschrijven?",
L"Wil je het spel laden van slot #",
@@ -5121,6 +5123,8 @@ STR16 zOptionsToggleText[] =
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
#endif
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
#ifdef ENABLE_ZOMBIES
L"Allow Zombies", // TODO.Translate
+6
View File
@@ -4958,6 +4958,8 @@ STR16 zSaveLoadText[] =
#else
L"Attempting to load an older version save. Automatically update and load the save?",
#endif
L"Mark Remaining Hostiles",
L"Show LBE Content",
L"Are you sure you want to overwrite the saved game in slot #%d?",
L"Do you want to load the game from slot #",
@@ -5125,6 +5127,8 @@ STR16 zOptionsToggleText[] =
L"Allow Zombies", // Flugente Zombies 1.0
#endif
L"Enable inventory popups", // the_bob : enable popups for picking items from sector inv
L"Mark Remaining Hostiles",
L"Show LBE Content",
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
@@ -5241,6 +5245,8 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, zombies will spawn. Be aware!", // allow zombies
#endif
L"When ON, enables popup boxes that appear when you left click on empty merc inventory slots while viewing sector inventory in mapscreen.",
L"When ON, approximate locations of the last enemies in the sector are highlighted.",
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
L"Force all pending Bobby Ray shipments",
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
+4
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@@ -4949,6 +4949,8 @@ STR16 zSaveLoadText[] =
#else
L"Tentative de chargement d'une sauvegarde de version précédente. Voulez-vous effectuer une mise à jour?",
#endif
L"Mark Remaining Hostiles", //TODO.Translate
L"Show LBE Content", //TODO.Translate
L"Etes-vous sûr de vouloir écraser la sauvegarde #%d ?",
L"Voulez-vous charger la sauvegarde #%d ?",
@@ -5111,6 +5113,8 @@ STR16 zOptionsToggleText[] =
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
#endif
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
#ifdef ENABLE_ZOMBIES
L"Allow Zombies", // Flugente Zombies 1.0
+4
View File
@@ -4806,6 +4806,8 @@ STR16 zSaveLoadText[] =
#else
L"Versuche, älteren Spielstand zu laden. Laden und automatisch aktualisieren?",
#endif
L"Mark Remaining Hostiles", //TODO.Translate
L"Show LBE Content", //TODO.Translate
L"Gespeichertes Spiel in Position #%d wirklich überschreiben?",
@@ -4969,6 +4971,8 @@ STR16 zOptionsToggleText[] =
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
L"Autom. schnelle Gegner-Züge", // Automatic fast forward through AI turns
#endif
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
#ifdef ENABLE_ZOMBIES
L"Zombies erlauben", // Flugente Zombies 1.0
+4
View File
@@ -4946,6 +4946,8 @@ STR16 zSaveLoadText[] =
#else
L"Tentativo di caricare una vecchia versione salvata. Aggiornate e caricate automaticamente quella salvata?",
#endif
L"Mark Remaining Hostiles", //TODO.Translate
L"Show LBE Content", //TODO.Translate
L"Siete sicuri di volere sovrascrivere la partita salvata nello slot #%d?",
L"Volete caricare la partita dallo slot #",
@@ -5106,6 +5108,8 @@ STR16 zOptionsToggleText[] =
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
#endif
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
#ifdef ENABLE_ZOMBIES
L"Allow Zombies", // Flugente Zombies 1.0