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New feature (by DepressivesBrot): Molle Items
- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total. - If there's a free pocket slot and enough space -> attach item and enable pocket. - for further description, see Doc/Design Document- MOLLE.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4959,6 +4959,8 @@ STR16 zSaveLoadText[] =
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#else
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L"Attempting to load an older version save. Automatically update and load the save?",
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#endif
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L"Mark Remaining Hostiles", //TODO.Translate
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L"Show LBE Content", //TODO.Translate
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L"Weet je zeker dat je het spel in slot #%d wil overschrijven?",
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L"Wil je het spel laden van slot #",
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@@ -5121,6 +5123,8 @@ STR16 zOptionsToggleText[] =
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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#endif
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L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
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L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // TODO.Translate
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