New feature (by DepressivesBrot): Molle Items

- individual LBE gear can be created via MOLLE items. For each LBE item, there's a definition which pockets may be changed and how much space the new pockets may take up in total.
- If there's a free pocket slot and enough space -> attach item and enable pocket.
- for further description, see Doc/Design Document- MOLLE.txt

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5441 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-02 22:30:15 +00:00
parent 832335d904
commit 3077e27d9f
65 changed files with 766 additions and 294 deletions
+4
View File
@@ -4946,6 +4946,8 @@ STR16 zSaveLoadText[] =
#else
L"Tentativo di caricare una vecchia versione salvata. Aggiornate e caricate automaticamente quella salvata?",
#endif
L"Mark Remaining Hostiles", //TODO.Translate
L"Show LBE Content", //TODO.Translate
L"Siete sicuri di volere sovrascrivere la partita salvata nello slot #%d?",
L"Volete caricare la partita dallo slot #",
@@ -5106,6 +5108,8 @@ STR16 zOptionsToggleText[] =
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
#endif
L"When ON, approximate locations of the last enemies in the sector are highlighted.", //TODO.Translate
L"When ON, show the contents of an LBE item, otherwise show the regular NAS interface.", //TODO.Translate
#ifdef ENABLE_ZOMBIES
L"Allow Zombies", // Flugente Zombies 1.0