diff --git a/gamedir/Data-1.13/Skills_Settings.INI b/gamedir/Data-1.13/Skills_Settings.INI index fac6d03a7..51fee15ca 100644 --- a/gamedir/Data-1.13/Skills_Settings.INI +++ b/gamedir/Data-1.13/Skills_Settings.INI @@ -736,9 +736,11 @@ COVERT_CLOSE_DETECTION_RANGE = 10 ; if disguised as a soldier, we will still be caught if we are this close to a fresh corpse COVERT_CLOSE_DETECTION_RANGE_SOLDIER_CORPSE = 5 -; elite soldiers can uncover even perfectly disguised spies if standing next to them and more expericenced -; this only works on soldier disguises, levels in this trait require the elite to be more experienced to uncover the spy -COVERT_ELITES_DETECT_NEXTTILE = TRUE +; elites can uncover a spy if disguised as an admin or regular soldier +; officers (see [Tactical Enemy Role Settings] in JA2_Otions.ini) can uncover any spy disguised as a soldier +; this works if they see the spy, their level exceeds the spies level + covert trait level, +; and they are closer than COVERT_ELITES_UNCOVER_RADIUS tiles +COVERT_ELITES_UNCOVER_RADIUS = 6 ; if set to TRUE, disguises will blow if you are bleeding and close to the enemy COVERT_DETECTEDIFBLEEDING = FALSE