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bug fixes from Overhaul:
- CTD when someone fell off the west side of a building - Assertion failure when Skyrider leaves a sector where a merc cannot be woken up - Boxing fixes: Opponent no longer "seeks cover", ie jumps back out of the ring; no longer will pick up a gun from the ground while boxing - Disappearing corpses (and possibly items) when cursor hovers over a square on the rooftop; also fixes a "write to freed memory" heap check git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -12322,11 +12322,10 @@ void HandleNewDestConfirmation( INT16 sMapX, INT16 sMapY )
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// tell player the route was CONFIRMED
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// NOTE: We don't this this for the helicopter any more, since it clashes with Skyrider's own confirmation msg
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MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, pMapPlotStrings[ 1 ] );
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// wake up anybody who needs to be awake to travel
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WakeUpAnySleepingSelectedMercsOnFootOrDriving();
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}
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// wake up anybody who needs to be awake to travel
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WakeUpAnySleepingSelectedMercsOnFootOrDriving();
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}
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