bug fixes from Overhaul:

- CTD when someone fell off the west side of a building 
- Assertion failure when Skyrider leaves a sector where a merc cannot be woken up 
- Boxing fixes: Opponent no longer "seeks cover", ie jumps back out of the ring; no longer will pick up a gun from the ground while boxing
- Disappearing corpses (and possibly items) when cursor hovers over a square on the rooftop; also fixes a "write to freed memory" heap check

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-05-08 14:42:28 +00:00
parent 91016c3d6c
commit 30cc546c09
7 changed files with 40 additions and 9 deletions
+3 -4
View File
@@ -12322,11 +12322,10 @@ void HandleNewDestConfirmation( INT16 sMapX, INT16 sMapY )
// tell player the route was CONFIRMED
// NOTE: We don't this this for the helicopter any more, since it clashes with Skyrider's own confirmation msg
MapScreenMessage( FONT_MCOLOR_LTYELLOW, MSG_MAP_UI_POSITION_MIDDLE, pMapPlotStrings[ 1 ] );
// wake up anybody who needs to be awake to travel
WakeUpAnySleepingSelectedMercsOnFootOrDriving();
}
// wake up anybody who needs to be awake to travel
WakeUpAnySleepingSelectedMercsOnFootOrDriving();
}