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https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
bug fixes from Overhaul:
- CTD when someone fell off the west side of a building - Assertion failure when Skyrider leaves a sector where a merc cannot be woken up - Boxing fixes: Opponent no longer "seeks cover", ie jumps back out of the ring; no longer will pick up a gun from the ground while boxing - Disappearing corpses (and possibly items) when cursor hovers over a square on the rooftop; also fixes a "write to freed memory" heap check git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+14
-1
@@ -982,6 +982,8 @@ UINT8 GetLandLevelDepth( UINT32 iMapIndex )
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BOOLEAN GetSubIndexFromTileIndex( UINT16 usTileIndex, UINT16 *pusSubIndex )
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{
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UINT32 uiType=0;
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*pusSubIndex = 0xffff;
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if( GetTileType( usTileIndex, &uiType ) )
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{
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*pusSubIndex = usTileIndex - gTileTypeStartIndex[ uiType ] + 1;
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@@ -995,6 +997,8 @@ BOOLEAN GetTypeSubIndexFromTileIndex( UINT32 uiCheckType, UINT16 usIndex, UINT16
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// Tile database is zero-based, Type indecies are 1-based!
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*pusSubIndex = 0xffff;
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CHECKF ( uiCheckType < NUMBEROFTILETYPES );
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*pusSubIndex = usIndex - gTileTypeStartIndex[ uiCheckType ] + 1;
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@@ -1004,6 +1008,7 @@ BOOLEAN GetTypeSubIndexFromTileIndex( UINT32 uiCheckType, UINT16 usIndex, UINT16
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BOOLEAN GetTypeSubIndexFromTileIndexChar( UINT32 uiCheckType, UINT16 usIndex, UINT8 *pubSubIndex )
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{
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*pubSubIndex = 0xff;
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// Tile database is zero-based, Type indecies are 1-based!
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@@ -1018,6 +1023,8 @@ BOOLEAN GetTileIndexFromTypeSubIndex( UINT32 uiCheckType, UINT16 usSubIndex, UIN
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{
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// Tile database is zero-based, Type indecies are 1-based!
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*pusTileIndex = 0xffff;
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CHECKF ( uiCheckType < NUMBEROFTILETYPES );
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*pusTileIndex = usSubIndex + gTileTypeStartIndex[ uiCheckType ] - 1;
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@@ -1045,6 +1052,8 @@ BOOLEAN GetTileType( UINT16 usIndex, UINT32 *puiType )
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{
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TILE_ELEMENT TileElem;
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*puiType = 0xffffffff;
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CHECKF( usIndex != NO_TILE );
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CHECKF( usIndex < NUMBEROFTILES ); //lal bugfix
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@@ -1060,6 +1069,8 @@ BOOLEAN GetTileFlags( UINT16 usIndex, UINT32 *puiFlags )
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{
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TILE_ELEMENT TileElem;
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*puiFlags = 0;
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CHECKF( usIndex != NO_TILE );
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CHECKF( usIndex < NUMBEROFTILES );
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@@ -1195,8 +1206,10 @@ BOOLEAN AnyLowerLand( UINT32 iMapIndex, UINT32 uiSrcType, UINT8 *pubLastLevel )
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BOOLEAN GetWallOrientation( UINT16 usIndex, UINT16 *pusWallOrientation )
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{
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TILE_ELEMENT TileElem;
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TILE_ELEMENT TileElem;
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*pusWallOrientation = 0xffff;
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CHECKF( usIndex != NO_TILE );
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CHECKF( usIndex < NUMBEROFTILES ); //lal bugfix
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