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LOBOT update (by Asdow). Redid all the regular male anims for less dark shadows and added most of big male animations.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2614 4f8fa57e-7814-0410-bad4-adc449f26b7c
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+3178
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+3084
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@@ -3,14 +3,14 @@
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<Layer name="shadow" render="1" shadow="1">0</Layer>
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<Layer name="legs" render="1" shadow="0">1</Layer>
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<Layer name="body" render="1" shadow="0">2</Layer>
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<Layer name="hands" render="1" shadow="0">3</Layer>
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<Layer name="head" render="1" shadow="0">4</Layer>
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<Layer name="hands" render="1" shadow="0">3</Layer>
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<Layer name="vest" render="1" shadow="0">8</Layer>
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<Layer name="legrig" render="1" shadow="0">10</Layer>
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<Layer name="knees" render="1" shadow="0">11</Layer>
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<Layer name="backpack" render="1" shadow="1">9</Layer>
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<Layer name="gun" render="1" shadow="1">5</Layer>
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<Layer name="gunleft" render="1" shadow="1">5</Layer>
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<Layer name="facegear" render="1" shadow="0">6</Layer>
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<Layer name="helmet" render="1" shadow="0">7</Layer>
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<Layer name="backpack" render="1" shadow="1">9</Layer>
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</Layers>
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@@ -8,5 +8,5 @@
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<!-- ExcludedObjects filter in the beginning is used to exclude LOBOT system for certain types. In this case filter ExcludedObjects is set up to limit LOBOT only for soldiers with a profile. -->
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<LogicalBodyType filter="ExcludedObjects" />
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<LogicalBodyType filter="IsRegularMaleAverage" cachesize="256">&LobotRGM;</LogicalBodyType>
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<!--<LogicalBodyType filter="IsBigMale" cachesize="256">&LobotBGM;</LogicalBodyType>-->
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<LogicalBodyType filter="IsBigMale" cachesize="256">&LobotBGM;</LogicalBodyType>
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</LogicalBodyTypes>
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