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https://github.com/1dot13/source.git
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- Added riot shields for Grizzly, Raider and It
- slightly adjusted shield strength git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2382 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -571,25 +571,24 @@
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<lBPackStatus>0</lBPackStatus>
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<lBPackStatus>0</lBPackStatus>
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</GEARKIT>
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</GEARKIT>
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<GEARKIT>
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<GEARKIT>
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<mGearKitName>HTH</mGearKitName>
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<mGearKitName>Breach</mGearKitName>
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<mAbsolutePrice>-1</mAbsolutePrice>
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<mAbsolutePrice>-1</mAbsolutePrice>
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<mHelmet>176</mHelmet>
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<mHelmet>176</mHelmet>
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<mHelmetStatus>99</mHelmetStatus>
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<mHelmetStatus>99</mHelmetStatus>
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<mVest>161</mVest>
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<mVest>161</mVest>
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<mVestStatus>100</mVestStatus>
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<mVestStatus>100</mVestStatus>
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<mWeapon>7</mWeapon>
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<mWeapon>1743</mWeapon>
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<mWeaponStatus>92</mWeaponStatus>
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<mWeaponStatus>100</mWeaponStatus>
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<mBig0>87</mBig0>
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<mBig0>7</mBig0>
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<mBig0Status>100</mBig0Status>
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<mBig0Status>92</mBig0Status>
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<mBig0Quantity>3</mBig0Quantity>
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<mBig2>49</mBig2>
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<mBig2>49</mBig2>
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<mBig2Status>98</mBig2Status>
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<mBig2Status>98</mBig2Status>
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<mBig2Quantity>1</mBig2Quantity>
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<mBig2Quantity>1</mBig2Quantity>
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<mBig3>87</mBig3>
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<mBig3Quantity>3</mBig3Quantity>
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<mSmall0>214</mSmall0>
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<mSmall0>214</mSmall0>
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<lVest>1090</lVest>
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<lVest>1090</lVest>
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<lVestStatus>100</lVestStatus>
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<lRightThigh>1641</lRightThigh>
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<lRightThigh>1641</lRightThigh>
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<lRightThighStatus>100</lRightThighStatus>
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</GEARKIT>
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</GEARKIT>
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<GEARKIT>
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<GEARKIT>
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<mGearKitName>Heavy WPNS</mGearKitName>
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<mGearKitName>Heavy WPNS</mGearKitName>
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@@ -3740,25 +3739,23 @@
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<lRightThigh>1091</lRightThigh>
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<lRightThigh>1091</lRightThigh>
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</GEARKIT>
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</GEARKIT>
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<GEARKIT>
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<GEARKIT>
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<mGearKitName>Gun Choice</mGearKitName>
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<mGearKitName>Riot Gear</mGearKitName>
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<mAbsolutePrice>-1</mAbsolutePrice>
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<mAbsolutePrice>-1</mAbsolutePrice>
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<mHelmet>176</mHelmet>
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<mHelmet>176</mHelmet>
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<mHelmetStatus>98</mHelmetStatus>
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<mHelmetStatus>98</mHelmetStatus>
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<mVest>161</mVest>
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<mVest>161</mVest>
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<mVestStatus>98</mVestStatus>
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<mVestStatus>98</mVestStatus>
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<mLegStatus>91</mLegStatus>
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<mLegStatus>91</mLegStatus>
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<mWeapon>747</mWeapon>
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<mWeapon>1</mWeapon>
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<mWeaponStatus>92</mWeaponStatus>
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<mBig0>1743</mBig0>
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<mBig0>530</mBig0>
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<mBig0Quantity>3</mBig0Quantity>
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<mBig1>214</mBig1>
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<mBig1>214</mBig1>
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<mBig1Quantity>1</mBig1Quantity>
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<mBig1Quantity>1</mBig1Quantity>
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<mBig2>37</mBig2>
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<mBig2>298</mBig2>
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<mBig2Status>89</mBig2Status>
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<mBig2Status>89</mBig2Status>
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<mBig2Quantity>1</mBig2Quantity>
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<mBig2Quantity>1</mBig2Quantity>
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<mBig3>71</mBig3>
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<mBig3Quantity>3</mBig3Quantity>
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<mSmall0>1625</mSmall0>
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<mSmall0>1625</mSmall0>
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<mSmall0Status>100</mSmall0Status>
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<mSmall0Quantity>1</mSmall0Quantity>
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<lVest>1090</lVest>
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<lVest>1090</lVest>
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<lVestStatus>98</lVestStatus>
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<lVestStatus>98</lVestStatus>
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</GEARKIT>
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</GEARKIT>
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@@ -19810,6 +19807,7 @@
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<mBig0>64</mBig0>
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<mBig0>64</mBig0>
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<mBig0Status>93</mBig0Status>
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<mBig0Status>93</mBig0Status>
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<mBig0Quantity>1</mBig0Quantity>
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<mBig0Quantity>1</mBig0Quantity>
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<mBig1>1743</mBig1>
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<mSmall0>86</mSmall0>
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<mSmall0>86</mSmall0>
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<mSmall0Status>100</mSmall0Status>
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<mSmall0Status>100</mSmall0Status>
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<mSmall0Quantity>2</mSmall0Quantity>
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<mSmall0Quantity>2</mSmall0Quantity>
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@@ -52279,7 +52279,7 @@
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<TwoHanded>1</TwoHanded>
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<TwoHanded>1</TwoHanded>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usRiotShieldStrength>28</usRiotShieldStrength>
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<usRiotShieldStrength>25</usRiotShieldStrength>
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<usRiotShieldGraphic>2</usRiotShieldGraphic>
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<usRiotShieldGraphic>2</usRiotShieldGraphic>
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<STAND_MODIFIERS />
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<CROUCH_MODIFIERS />
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@@ -52308,7 +52308,7 @@
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<TwoHanded>1</TwoHanded>
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<TwoHanded>1</TwoHanded>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_NewInventory>4</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<usRiotShieldStrength>50</usRiotShieldStrength>
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<usRiotShieldStrength>52</usRiotShieldStrength>
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<usRiotShieldGraphic>0</usRiotShieldGraphic>
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<usRiotShieldGraphic>0</usRiotShieldGraphic>
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<STAND_MODIFIERS />
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<STAND_MODIFIERS />
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<CROUCH_MODIFIERS />
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<CROUCH_MODIFIERS />
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