diff --git a/JA2.opt b/JA2.opt index a37e8d81..46bf2212 100644 Binary files a/JA2.opt and b/JA2.opt differ diff --git a/JA2.plg b/JA2.plg index 2dbe4381..a4baabf7 100644 --- a/JA2.plg +++ b/JA2.plg @@ -6,7 +6,7 @@ --------------------Configuration: TileEngine - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP213.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP74.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TileEngine.pch" /YX"TileEngine All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c "C:\JA2\Build\TileEngine\Ambient Control.cpp" @@ -46,8 +46,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP213.tmp" with conten "C:\JA2\Build\TileEngine\worldman.cpp" "C:\JA2\Build\TileEngine\XML_ExplosionData.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP213.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP214.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP74.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP75.tmp" with contents [ /nologo /out:"Release\TileEngine.lib" ".\Release\Ambient Control.obj" @@ -87,7 +87,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP214.tmp" with conten .\Release\worldman.obj .\Release\XML_ExplosionData.obj ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP214.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP75.tmp"

Output Window

Compiling... Ambient Control.cpp @@ -132,7 +132,7 @@ Creating library... --------------------Configuration: Standard Gaming Platform - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP215.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP76.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c "C:\JA2\Build\Standard Gaming Platform\Button Sound Control.cpp" @@ -172,14 +172,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP215.tmp" with conten "C:\JA2\Build\Standard Gaming Platform\vsurface.cpp" "C:\JA2\Build\Standard Gaming Platform\WinFont.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP215.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP216.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP76.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP77.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /D "_DEBUG" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c "C:\JA2\Build\Standard Gaming Platform\DEBUG.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP216.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP217.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP77.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP78.tmp" with contents [ /nologo /out:".\Release\Standard Gaming Platform.lib" ".\Release\Button Sound Control.obj" @@ -221,7 +221,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP217.tmp" with conten ".\Release\WinFont.obj" ".\ddraw.lib" ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP217.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP78.tmp"

Output Window

Compiling... Button Sound Control.cpp @@ -275,7 +275,7 @@ Creating library... --------------------Configuration: Tactical - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP218.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP79.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Tactical\Air Raid.cpp" @@ -372,14 +372,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP218.tmp" with conten "C:\JA2\Build\Tactical\XML_Sounds.cpp" "C:\JA2\Build\Tactical\XML_TonyInventory.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP218.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP219.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP79.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7A.tmp" with contents [ /nologo /MT /W3 /GX /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Tactical\LOS.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP219.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21A.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7A.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7B.tmp" with contents [ /nologo /out:"Release\Tactical.lib" ".\Release\Air Raid.obj" @@ -477,7 +477,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21A.tmp" with conten .\Release\XML_Sounds.obj .\Release\XML_TonyInventory.obj ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21A.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7B.tmp"

Output Window

Compiling... Air Raid.cpp @@ -586,7 +586,7 @@ Creating library... --------------------Configuration: Utils - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21B.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7C.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Utils.pch" /YX"Utils All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Utils\_DutchText.cpp" @@ -629,8 +629,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21B.tmp" with conten "C:\JA2\Build\Utils\XML_Strings.cpp" "C:\JA2\Build\Utils\XML_Strings2.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21B.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21C.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7C.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7D.tmp" with contents [ /nologo /out:"Release\Utils.lib" .\Release\_DutchText.obj @@ -673,7 +673,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21C.tmp" with conten .\Release\XML_Strings.obj .\Release\XML_Strings2.obj ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21C.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7D.tmp"

Output Window

Compiling... _DutchText.cpp @@ -732,7 +732,7 @@ Creating library... --------------------Configuration: TacticalAI - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21D.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7E.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TacticalAI.pch" /YX"AI All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\TacticalAI\AIList.cpp" @@ -750,8 +750,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21D.tmp" with conten "C:\JA2\Build\TacticalAI\QuestDebug.cpp" "C:\JA2\Build\TacticalAI\Realtime.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21D.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21E.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7E.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7F.tmp" with contents [ /nologo /out:"Release\TacticalAI.lib" .\Release\AIList.obj @@ -769,7 +769,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21E.tmp" with conten .\Release\QuestDebug.obj .\Release\Realtime.obj ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21E.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP7F.tmp"

Output Window

Compiling... AIList.cpp @@ -792,7 +792,7 @@ Creating library... --------------------Configuration: Editor - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21F.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP80.tmp" with contents [ /nologo /MT /W3 /GX /O2 /Ob2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Editor.pch" /YX"Editor All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Editor\Cursor Modes.cpp" @@ -820,8 +820,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21F.tmp" with conten "C:\JA2\Build\Editor\smooth.cpp" "C:\JA2\Build\Editor\Smoothing Utils.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21F.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP220.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP80.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP81.tmp" with contents [ /nologo /out:"Release\Editor.lib" ".\Release\Cursor Modes.obj" @@ -849,7 +849,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP220.tmp" with conten .\Release\smooth.obj ".\Release\Smoothing Utils.obj" ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP220.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP81.tmp"

Output Window

Compiling... Cursor Modes.cpp @@ -881,7 +881,7 @@ Creating library... --------------------Configuration: Laptop - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP221.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP82.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Laptop.pch" /YX"Laptop All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Laptop\aim.cpp" @@ -942,8 +942,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP221.tmp" with conten "C:\JA2\Build\Laptop\sirtech.cpp" "C:\JA2\Build\Laptop\Store Inventory.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP221.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP222.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP82.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP83.tmp" with contents [ /nologo /out:"Release\Laptop.lib" .\Release\aim.obj @@ -1004,7 +1004,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP222.tmp" with conten .\Release\sirtech.obj ".\Release\Store Inventory.obj" ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP222.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP83.tmp"

Output Window

Compiling... aim.cpp @@ -1070,7 +1070,7 @@ Creating library... --------------------Configuration: Strategic - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP223.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP84.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Strategic.pch" /YX"Strategic All.h" /Fo"Release/" /Fd"Release/" /FD /c "C:\JA2\Build\Strategic\AI Viewer.cpp" @@ -1117,8 +1117,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP223.tmp" with conten "C:\JA2\Build\Strategic\strategicmap.cpp" "C:\JA2\Build\Strategic\Town Militia.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP223.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP224.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP84.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP85.tmp" with contents [ /nologo /out:"Release\Strategic.lib" ".\Release\AI Viewer.obj" @@ -1165,7 +1165,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP224.tmp" with conten .\Release\strategicmap.obj ".\Release\Town Militia.obj" ] -Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP224.tmp" +Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP85.tmp"

Output Window

Compiling... AI Viewer.cpp @@ -1218,7 +1218,7 @@ Creating library...

Command Lines

Creating command line "rc.exe /l 0x409 /fo"Release/ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" "C:\JA2\Build\Res\ja2.rc"" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP225.tmp" with contents +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP86.tmp" with contents [ /nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/JA2.pch" /YX"JA2 All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c "C:\JA2\Build\Utils\_Ja25GermanText.cpp" @@ -1245,8 +1245,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP225.tmp" with conten "C:\JA2\Build\SCREENS.cpp" "C:\JA2\Build\Sys Globals.cpp" ] -Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP225.tmp" -Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP226.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP86.tmp" +Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP87.tmp" with contents [ libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"Release/ja2_cvs.map" /machine:I386 /out:"..\ja2_cvs.exe" .\Release\_Ja25GermanText.obj @@ -1283,7 +1283,7 @@ libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advap .\Laptop\Release\Laptop.lib .\Strategic\Release\Strategic.lib ] -Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP226.tmp" +Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP87.tmp"

Output Window

Compiling resources... Compiling... diff --git a/Strategic/MilitiaSquads.cpp b/Strategic/MilitiaSquads.cpp index 260ea5b2..e462ef9e 100644 --- a/Strategic/MilitiaSquads.cpp +++ b/Strategic/MilitiaSquads.cpp @@ -441,6 +441,9 @@ void UpdateMilitiaSquads(INT16 sMapX, INT16 sMapY ) SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( sMapX, sMapY ) ] ); UINT8 uiMilitiaCount; + + // If we don't want roaming militia + // We shouldn't be here. if( !gGameExternalOptions.gfAllowMilitiaGroups ) return; @@ -456,137 +459,87 @@ void UpdateMilitiaSquads(INT16 sMapX, INT16 sMapY ) if( !uiMilitiaCount )return; - - //new squad - - if( GetTownIdForSector( sMapX, sMapY ) != BLANK_SECTOR ) + // Kaiden: Moved Create Militia code into CreateMilitiaSquads + // Removed the code from here and added the procedure call + // If it's time, and this is a city sector create a new group. + // But only if we're not training our own. + if( (!gGameExternalOptions.gfmusttrainroaming) && ( GetTownIdForSector( sMapX, sMapY ) != BLANK_SECTOR ) ) { if( GetWorldHour() % gGameExternalOptions.guiCreateEachNHours )return; - - GenerateDirectionInfos( sMapX, sMapY, &uiDirNumber, pMoveDir, FALSE, FALSE, FALSE ); - - if(uiDirNumber)// && Random(100) < CHANCE_TO_GENERATE_A_SQUAD) - { - for( x = 1; x < uiDirNumber ; ++x )pMoveDir[x][1] += pMoveDir[x-1][1]; - - iRandomRes = Random( pMoveDir[ uiDirNumber - 1 ][1] ); - - for( x = 0; x < uiDirNumber; ++x) - if( iRandomRes < pMoveDir[x][1] ) - { - iRandomRes = x; - break; - } - - // shouldn't be! - if(iRandomRes >= uiDirNumber)iRandomRes = 0; - - //ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%ld,%ld:Dir count %ld, Rand %ld. Go to %ld,%ld", sMapX, sMapY, uiDirNumber, iRandomRes, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] )); - - - // Kaiden: Roaming Militia Training: - // If we're training roaming militia, - // We'll get our new squad elsewhere. - if(!gGameExternalOptions.gfmusttrainroaming) - { - GenerateMilitiaSquad( sMapX, sMapY, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ); - AddToBlockMoveList( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ); - - if( NumEnemiesInSector( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ) && CountAllMilitiaInSector( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ) ) - { - /* GROUP* pEnemyGroup = GetGroup( GetEnemyGroupIdInSector( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ) ); - - if(pEnemyGroup && pEnemyGroup->ubGroupID) - { - //ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Attacking from %ld,%ld to %ld,%ld - enemy's group id %ld", sMapX, sMapY, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0], pEnemyGroup->ubGroupID )); - //ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Arrival 1, Arrival 2"); - - pEnemyGroup->ubPrevX = sMapX; - pEnemyGroup->ubPrevY = sMapY; - - pEnemyGroup->ubNextX = SECTORX( pMoveDir[ iRandomRes ][0] ); - pEnemyGroup->ubNextY = SECTORY( pMoveDir[ iRandomRes ][0] ); - */ - gfMSBattle = TRUE; - // GroupArrivedAtSector( pEnemyGroup->ubGroupID , TRUE, FALSE ); - - EnterAutoResolveMode( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ); - // } - } - } - } - else return; + CreateMilitiaSquads( sMapX, sMapY ); } + // moving squad, if it is not a SAM site - else if(!IsThisSectorASAMSector( sMapX, sMapY, 0 )) + if( ( GetTownIdForSector( sMapX, sMapY ) == BLANK_SECTOR ) && (!IsThisSectorASAMSector( sMapX, sMapY, 0 )) ) + { if( !PlayerMercsInSector_MSE( (UINT8)sMapX, (UINT8)sMapY, FALSE ) ) // and there's no player's mercs in the sector - { - if( GetWorldHour() % 2 )return; - - GenerateDirectionInfos( sMapX, sMapY, &uiDirNumber, pMoveDir, FALSE, FALSE, FALSE ); - - if( uiDirNumber ) { - for( x = 1; x < uiDirNumber ; ++x )pMoveDir[x][1] += pMoveDir[x-1][1]; - // ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%ld,%ld", x, pMoveDir[x][1]); - - iRandom = Random( pMoveDir[ uiDirNumber - 1 ][1] + - ( uiMilitiaCount >= gGameExternalOptions.guiMinMilitiaSquadSize ? CHANCE_TO_MOVE_A_SQUAD : CHANCE_TO_MOVE_AN_UNFULL_SQUAD ) ); + if( GetWorldHour() % 2 )return; - //ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Roll %ld", iRandomRes); + GenerateDirectionInfos( sMapX, sMapY, &uiDirNumber, pMoveDir, FALSE, FALSE, FALSE ); - iRandomRes = 256; - - for( x = 0; x < uiDirNumber; ++x) - if( iRandom < pMoveDir[x][1] ) - { - iRandomRes = x; - break; - } - - // "Decided" to stay here - if(iRandomRes >= uiDirNumber) - return; - - //ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%ld,%ld:Dir count %ld, Rand %ld. Go to %ld,%ld. Have %ld militia men", sMapX, sMapY, uiDirNumber, iRandomRes, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ), uiMilitiaCount); - - MoveMilitiaSquad( sMapX, sMapY, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ), FALSE ); - AddToBlockMoveList( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ); - - if ( gWorldSectorX == SECTORX( pMoveDir[ iRandomRes ][0] ) && - gWorldSectorY == SECTORY( pMoveDir[ iRandomRes ][0] ) && - !gbWorldSectorZ ) + if( uiDirNumber ) { - gfStrategicMilitiaChangesMade = TRUE; - ResetMilitia(); - } + for( x = 1; x < uiDirNumber ; ++x )pMoveDir[x][1] += pMoveDir[x-1][1]; + // ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%ld,%ld", x, pMoveDir[x][1]); + + iRandom = Random( pMoveDir[ uiDirNumber - 1 ][1] + + ( uiMilitiaCount >= gGameExternalOptions.guiMinMilitiaSquadSize ? CHANCE_TO_MOVE_A_SQUAD : CHANCE_TO_MOVE_AN_UNFULL_SQUAD ) ); - if( NumEnemiesInSector( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ) ) - { -/* GROUP* pEnemyGroup = GetGroup( GetEnemyGroupIdInSector( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ) ); + //ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Roll %ld", iRandomRes); + + iRandomRes = 256; + + for( x = 0; x < uiDirNumber; ++x) + if( iRandom < pMoveDir[x][1] ) + { + iRandomRes = x; + break; + } - if(pEnemyGroup && pEnemyGroup->ubGroupID) - { - //ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Attacking from %ld,%ld to %ld,%ld - enemy's group id %ld", sMapX, sMapY, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0], pEnemyGroup->ubGroupID )); - //ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Arrival 1, Arrival 2"); + // "Decided" to stay here + if(iRandomRes >= uiDirNumber) + return; - pEnemyGroup->ubPrevX = sMapX; - pEnemyGroup->ubPrevY = sMapY; + //ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%ld,%ld:Dir count %ld, Rand %ld. Go to %ld,%ld. Have %ld militia men", sMapX, sMapY, uiDirNumber, iRandomRes, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ), uiMilitiaCount); - pEnemyGroup->ubNextX = SECTORX( pMoveDir[ iRandomRes ][0] ); - pEnemyGroup->ubNextY = SECTORY( pMoveDir[ iRandomRes ][0] ); -*/ - gfMSBattle = TRUE; - - // GroupArrivedAtSector( pEnemyGroup->ubGroupID , TRUE, FALSE ); - EnterAutoResolveMode( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ); -// } + MoveMilitiaSquad( sMapX, sMapY, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ), FALSE ); + AddToBlockMoveList( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ); + + if ( gWorldSectorX == SECTORX( pMoveDir[ iRandomRes ][0] ) && + gWorldSectorY == SECTORY( pMoveDir[ iRandomRes ][0] ) && + !gbWorldSectorZ ) + { + gfStrategicMilitiaChangesMade = TRUE; + ResetMilitia(); + } + + if( NumEnemiesInSector( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ) ) + { + /* GROUP* pEnemyGroup = GetGroup( GetEnemyGroupIdInSector( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ) ); + + if(pEnemyGroup && pEnemyGroup->ubGroupID) + { + //ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Attacking from %ld,%ld to %ld,%ld - enemy's group id %ld", sMapX, sMapY, SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0], pEnemyGroup->ubGroupID )); + //ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Arrival 1, Arrival 2"); + + pEnemyGroup->ubPrevX = sMapX; + pEnemyGroup->ubPrevY = sMapY; + + pEnemyGroup->ubNextX = SECTORX( pMoveDir[ iRandomRes ][0] ); + pEnemyGroup->ubNextY = SECTORY( pMoveDir[ iRandomRes ][0] ); + */ + gfMSBattle = TRUE; + + // GroupArrivedAtSector( pEnemyGroup->ubGroupID , TRUE, FALSE ); + EnterAutoResolveMode( SECTORX( pMoveDir[ iRandomRes ][0] ), SECTORY( pMoveDir[ iRandomRes ][0] ) ); + // } + } } + else return; } - else return; } - } // Kaiden: Roaming Militia Training: @@ -602,6 +555,13 @@ void CreateMilitiaSquads(INT16 sMapX, INT16 sMapY ) SECTORINFO *pSectorInfo = &( SectorInfo[ SECTOR( sMapX, sMapY ) ] ); UINT8 uiMilitiaCount; + + // If we're not allowing roaming groups, + // then we're not creating them either. + // Remove this if you want to create them + // for some other reason. But you also have to + // remove the same line in UpdateMilitiaSquads + // Or the ones you create won't move. if( !gGameExternalOptions.gfAllowMilitiaGroups ) return; @@ -617,10 +577,8 @@ void CreateMilitiaSquads(INT16 sMapX, INT16 sMapY ) if( !uiMilitiaCount )return; - // new squad + // Create new Militia Squad - if(gGameExternalOptions.gfmusttrainroaming) - { if( GetTownIdForSector( sMapX, sMapY ) != BLANK_SECTOR ) { GenerateDirectionInfos( sMapX, sMapY, &uiDirNumber, pMoveDir, FALSE, FALSE, FALSE ); @@ -671,8 +629,6 @@ void CreateMilitiaSquads(INT16 sMapX, INT16 sMapY ) } else return; } - } - return; } diff --git a/Strategic/MilitiaSquads.h b/Strategic/MilitiaSquads.h index 297fef6e..fb8f13cf 100644 --- a/Strategic/MilitiaSquads.h +++ b/Strategic/MilitiaSquads.h @@ -11,7 +11,10 @@ extern UINT8 gpAttackDirs[5][4]; extern UINT8 guiDirNumber; +// Updates movement orders for militia squads void UpdateMilitiaSquads(INT16 sMapX, INT16 sMapY ); +// Kaiden: creates militia squad in an adjacent sector +// to the coordinates you pass to it. void CreateMilitiaSquads(INT16 sMapX, INT16 sMapY ); void MilitiaHelpFromAdjacentSectors( INT16 sMapX, INT16 sMapY ); diff --git a/Strategic/Town Militia.cpp b/Strategic/Town Militia.cpp index ef522bac..2bce5004 100644 --- a/Strategic/Town Militia.cpp +++ b/Strategic/Town Militia.cpp @@ -667,7 +667,8 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia3"); // if ( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier ) ) // And we're not training mobile militia from a SAM Site - if (( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier )) && (IsThisSectorASAMSector(sSectorX,sSectorY,0 ))) + if ( (( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier )) && (IsThisSectorASAMSector(sSectorX,sSectorY,0 ))) + || (( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier )) && (!gGameExternalOptions.gfmusttrainroaming)) ) { // we're full!!! go home! bTownId = GetTownIdForSector( sSectorX, sSectorY ); @@ -686,7 +687,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia3"); DoContinueMilitiaTrainingMessageBox( sSectorX, sSectorY, sString, MSG_BOX_FLAG_OK, CantTrainMilitiaOkBoxCallback ); return; } - else +/* else { if (( IsMilitiaTrainableFromSoldiersSectorMaxed( pSoldier )) && (!gGameExternalOptions.gfmusttrainroaming)) { @@ -707,7 +708,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"Militia3"); DoContinueMilitiaTrainingMessageBox( sSectorX, sSectorY, sString, MSG_BOX_FLAG_OK, CantTrainMilitiaOkBoxCallback ); return; } - } + }*/