- Fix: wrong final destination displayed for travelling militia

- Fix: when ordering militia movement, data of another group's path can be erased
- Fix: a militia groups's path isn't always destroyed if the group is deleted
- Fix: unsafe pointer handling can result in a gamecrash when loading strategic AI data from a savegame
- Fix: traveltime calculations do not correctly handle waypoints, resulting in possible crashes

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7876 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-05-24 14:09:48 +00:00
parent 856b34b446
commit 32a8b75748
6 changed files with 26 additions and 5 deletions
+1 -1
View File
@@ -7850,7 +7850,7 @@ void DisplayMilitiaGroupBox()
INT16 finalsector = GetLastSectorIdInMilitiaGroupPath( pGroup->ubGroupID );
if ( finalsector > -1 )
{
GetShortSectorString( SECTORX( finalsector ), SECTORY( finalsector ), wFinalSectorName );
GetShortSectorString( finalsector % MAP_WORLD_X, finalsector / MAP_WORLD_X, wFinalSectorName );
}
else
{