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- Fix: wrong final destination displayed for travelling militia
- Fix: when ordering militia movement, data of another group's path can be erased - Fix: a militia groups's path isn't always destroyed if the group is deleted - Fix: unsafe pointer handling can result in a gamecrash when loading strategic AI data from a savegame - Fix: traveltime calculations do not correctly handle waypoints, resulting in possible crashes git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7876 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7850,7 +7850,7 @@ void DisplayMilitiaGroupBox()
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INT16 finalsector = GetLastSectorIdInMilitiaGroupPath( pGroup->ubGroupID );
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if ( finalsector > -1 )
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{
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GetShortSectorString( SECTORX( finalsector ), SECTORY( finalsector ), wFinalSectorName );
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GetShortSectorString( finalsector % MAP_WORLD_X, finalsector / MAP_WORLD_X, wFinalSectorName );
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}
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else
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{
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