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- Fix: wrong final destination displayed for travelling militia
- Fix: when ordering militia movement, data of another group's path can be erased - Fix: a militia groups's path isn't always destroyed if the group is deleted - Fix: unsafe pointer handling can result in a gamecrash when loading strategic AI data from a savegame - Fix: traveltime calculations do not correctly handle waypoints, resulting in possible crashes git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7876 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2991,6 +2991,8 @@ void DissolveMilitiaGroup( UINT8 uGroupId )
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if ( pGroup && pGroup->usGroupTeam == MILITIA_TEAM )
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{
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ClearMercPathsAndWaypointsForAllInGroup( pGroup );
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StrategicAddMilitiaToSector( pGroup->ubSectorX, pGroup->ubSectorY, GREEN_MILITIA, pGroup->pEnemyGroup->ubNumAdmins );
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StrategicAddMilitiaToSector( pGroup->ubSectorX, pGroup->ubSectorY, REGULAR_MILITIA, pGroup->pEnemyGroup->ubNumTroops );
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StrategicAddMilitiaToSector( pGroup->ubSectorX, pGroup->ubSectorY, ELITE_MILITIA, pGroup->pEnemyGroup->ubNumElites );
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