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- Fix: wrong final destination displayed for travelling militia
- Fix: when ordering militia movement, data of another group's path can be erased - Fix: a militia groups's path isn't always destroyed if the group is deleted - Fix: unsafe pointer handling can result in a gamecrash when loading strategic AI data from a savegame - Fix: traveltime calculations do not correctly handle waypoints, resulting in possible crashes git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7876 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -16760,7 +16760,7 @@ BOOLEAN MilitiaPlotStart( )
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// if this group exists, is indeed militia but has no members, erase it and its path
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if ( pGroup && pGroup->usGroupTeam == MILITIA_TEAM && pGroup->ubGroupSize == 0 )
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{
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gMilitiaPath[groupid].path = ClearStrategicPathList( gMilitiaPath[groupid].path, groupid );
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gMilitiaPath[groupid].path = ClearStrategicPathList( gMilitiaPath[groupid].path, (UINT8)gMilitiaPath[groupid].sGroupid );
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RemovePGroup( pGroup );
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