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Improved watched location AI code:
- check that we can see enemy if we raise weapon when considering using noise spot as watched location - prefer hiding first when in dangerous place if hiding is possible git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8790 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3604,7 +3604,10 @@ INT8 DecideActionRed(SOLDIERTYPE *pSoldier)
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CountFriendsBlack(pSoldier) > 0 )
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{
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// prefer hiding when in dangerous place
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bWatchPts -= 10;
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if (bHidePts > -90)
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bWatchPts = min(bWatchPts, bHidePts - 1);
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else
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bWatchPts--;
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}
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// sevenfm: don't watch when overcrowded and not in a building
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