EstimatePathCostToLocation: safety checks.

Main Red AI: fixed decision weight calculation.
Player mercs should avoid moving into gas/fire when in autobandage mode or under AI control.
IsLocationSittable, IsLocationSittableExcludingPeople: return FALSE if location on roof does not exist.
NWSS: play room effect for first shot only.
AI inventory choosing: more variety for mortar shells, improved hand/GL grenade choosing code.
Red AI: improved mortar use code: use next action to fire mortar after stepping back.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8920 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-01-14 15:45:11 +00:00
parent c6c0b09b70
commit 32e8f9d4ff
6 changed files with 85 additions and 48 deletions
+1 -1
View File
@@ -3159,7 +3159,7 @@ if(!GridNoOnVisibleWorldTile(iDestination))
}
// sevenfm: skip gas if not in gas already
if (!(s->flags.uiStatusFlags & SOLDIER_PC) &&
if ((!(s->flags.uiStatusFlags & SOLDIER_PC) || gTacticalStatus.fAutoBandageMode || s->flags.uiStatusFlags & SOLDIER_PCUNDERAICONTROL) &&
InGasSpot(s, newLoc, bLevel) &&
!InGasSpot(s, s->sGridNo, bLevel))
{