diff --git a/GameInitOptionsScreen.cpp b/GameInitOptionsScreen.cpp index 14b366c0..628464ba 100644 --- a/GameInitOptionsScreen.cpp +++ b/GameInitOptionsScreen.cpp @@ -545,8 +545,8 @@ UINT32 GameInitOptionsScreenInit( void ) break; } - // Game Style (Default: Realistic = 0) - gGameOptions.ubGameStyle = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_GAME_STYLE, STYLE_REALISTIC); + // Game Style (Default: Sci Fi = 1) + gGameOptions.ubGameStyle = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_GAME_STYLE, STYLE_SCIFI); // Enemies Drop All Items (Default: Off = 0) gGameOptions.fEnemiesDropAllItems = (BOOLEAN)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_ENEMIES_DROP_ALL_ITEMS, 0); @@ -2971,8 +2971,8 @@ UINT32 GameInitOptionsScreenInit( void ) break; } - // Game Style (Default: Realistic = 0) - gGameOptions.ubGameStyle = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_GAME_STYLE, STYLE_REALISTIC); + // Game Style (Default: Sci Fi = 0) + gGameOptions.ubGameStyle = (UINT8)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_GAME_STYLE, STYLE_SCIFI); // Enemies Drop All Items (Default: Off = 0) gGameOptions.fEnemiesDropAllItems = (BOOLEAN)props.getIntProperty(JA2SP_INI_INITIAL_SECTION, JA2SP_ENEMIES_DROP_ALL_ITEMS, 0); diff --git a/GameSettings.cpp b/GameSettings.cpp index 9730a535..c9daee98 100644 --- a/GameSettings.cpp +++ b/GameSettings.cpp @@ -205,7 +205,7 @@ BOOLEAN LoadGameSettings() gGameSettings.fOptions[TOPTION_ALTERNATE_BULLET_GRAPHICS] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ALTERNATE_BULLET_GRAPHICS" , TRUE ); if (!is_networked) - gGameSettings.fOptions[TOPTION_USE_NCTH] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_USE_NCTH" , TRUE ); + gGameSettings.fOptions[TOPTION_USE_NCTH] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_USE_NCTH" , FALSE ); else gGameSettings.fOptions[TOPTION_USE_NCTH] = FALSE; @@ -498,7 +498,7 @@ void InitGameSettings() gGameSettings.fOptions[ TOPTION_ALTERNATE_BULLET_GRAPHICS ] = TRUE; // CHRISL: HAM 4: Activate/Deactivate NCTH mode - gGameSettings.fOptions[ TOPTION_USE_NCTH ] = TRUE; + gGameSettings.fOptions[ TOPTION_USE_NCTH ] = FALSE; // WANNE: gGameSettings.fOptions[ TOPTION_SHOW_TACTICAL_FACE_GEAR ] = TRUE;